Tweak player's swimming hitbox and hurtbox
parent
34041a68bb
commit
9f496b4bee
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@ -525,7 +525,35 @@ void player_bbox_update_system(Scene_t* scene)
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p_hitbox->boxes[0].height = p_bbox->size.y + 4;
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p_hitbox->boxes[1].height = p_bbox->size.y;
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CHurtbox_t* p_hurtbox = get_component(p_player, CHURTBOX_T);
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p_hurtbox->size = p_bbox->size;
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if ((p_mstate->water_state & 1) && !(p_mstate->ground_state & 1))
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{
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p_hurtbox->size = p_bbox->size;
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p_hurtbox->size.x *= 1.7;
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p_hitbox->boxes[0].width = p_bbox->size.x * 2.0f;
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p_hitbox->boxes[1].width = p_bbox->size.x * 2.0f + 4;
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if (p_mstate->x_dir > 0)
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{
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p_hitbox->boxes[0].x = -p_bbox->size.x;
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p_hitbox->boxes[1].x = -p_bbox->size.x - 2;
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p_hurtbox->offset.x = -p_bbox->size.x * 0.7;
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}
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else
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{
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p_hitbox->boxes[0].x = 0;
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p_hitbox->boxes[1].x = -2;
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p_hurtbox->offset.x = 0;
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}
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}
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else
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{
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p_hitbox->boxes[0].x = 0;
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p_hitbox->boxes[0].width = p_bbox->size.x;
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p_hitbox->boxes[1].x = -2;
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p_hitbox->boxes[1].width = p_bbox->size.x + 4;
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p_hurtbox->offset = (Vector2){0,0};
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p_hurtbox->size = p_bbox->size;
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}
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}
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}
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