From a719c73c5040b4063ab0eb3dddd2204951523487 Mon Sep 17 00:00:00 2001 From: En Yi Date: Sat, 17 Jun 2023 13:53:21 +0800 Subject: [PATCH] Remove dead code and add const --- scenes/game_systems.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/scenes/game_systems.c b/scenes/game_systems.c index 358df74..7a87c17 100644 --- a/scenes/game_systems.c +++ b/scenes/game_systems.c @@ -1212,8 +1212,8 @@ void player_ground_air_transition_system(Scene_t* scene) sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_player) { CJump_t* p_cjump = get_component(p_player, CJUMP_COMP_T); - CMovementState_t* p_mstate = get_component(p_player, CMOVEMENTSTATE_T); - CPlayerState_t* p_pstate = get_component(p_player, CPLAYERSTATE_T); + const CMovementState_t* p_mstate = get_component(p_player, CMOVEMENTSTATE_T); + const CPlayerState_t* p_pstate = get_component(p_player, CPLAYERSTATE_T); // Handle Ground<->Air Transition bool in_water = (p_mstate->water_state & 1); @@ -1240,7 +1240,6 @@ void player_ground_air_transition_system(Scene_t* scene) void state_transition_update_system(Scene_t* scene) { LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data); - //Entity_t* p_ent; CMovementState_t* p_mstate; unsigned long ent_idx; @@ -1536,7 +1535,6 @@ void camera_update_system(Scene_t* scene) void init_level_scene_data(LevelSceneData_t* data) { - //sc_map_init_32(&data->collision_events, 128, 0); data->game_viewport = LoadRenderTexture(VIEWABLE_MAP_WIDTH*TILE_SIZE, VIEWABLE_MAP_HEIGHT*TILE_SIZE); data->game_rec = (Rectangle){25, 25, VIEWABLE_MAP_WIDTH*TILE_SIZE, VIEWABLE_MAP_HEIGHT*TILE_SIZE}; data->cam = (Camera2D){0}; @@ -1546,6 +1544,5 @@ void init_level_scene_data(LevelSceneData_t* data) void term_level_scene_data(LevelSceneData_t* data) { - //sc_map_term_32(&data->collision_events); UnloadRenderTexture(data->game_viewport); // Unload render texture }