From a9939200b7f491cbe3ee4bd536d8f41cd9c85ec2 Mon Sep 17 00:00:00 2001 From: En Yi Date: Wed, 15 Nov 2023 23:32:10 +0800 Subject: [PATCH] Fix ladder not one-way on destruction --- scenes/game_systems.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/scenes/game_systems.c b/scenes/game_systems.c index 88a16f1..cbcc42c 100644 --- a/scenes/game_systems.c +++ b/scenes/game_systems.c @@ -67,10 +67,7 @@ static inline void destroy_tile(LevelSceneData_t* lvl_data, unsigned int tile_id play_particle_emitter(&scene->part_sys, &emitter); } - tilemap.tiles[tile_idx].tile_type = EMPTY_TILE; - tilemap.tiles[tile_idx].solid = NOT_SOLID; - tilemap.tiles[tile_idx].moveable = true; - + change_a_tile(&tilemap, tile_idx, EMPTY_TILE); } // ------------------------- Collision functions ------------------------------------