diff --git a/scene_impl.c b/scene_impl.c index c643e7a..3c4f659 100644 --- a/scene_impl.c +++ b/scene_impl.c @@ -17,7 +17,6 @@ static void level_scene_render_func(Scene_t* scene) static void movement_update_system(Scene_t* scene) { - puts("Updating movement"); float delta_time = GetFrameTime(); CTransform_t * p_ctransform; sc_map_foreach_value(&scene->ent_manager.component_map[CTRANSFORM_COMP_T], p_ctransform) @@ -30,9 +29,35 @@ static void movement_update_system(Scene_t* scene) p_ctransform->position, Vector2Scale(p_ctransform->velocity, delta_time) ); - } } + +static void screen_bounce_system(Scene_t *scene) +{ + Entity_t* p_ent; + sc_map_foreach_value(&scene->ent_manager.entities, p_ent) + { + CBBox_t* p_bbox = get_component(&scene->ent_manager, p_ent, CBBOX_COMP_T); + CTransform_t* p_ctransform = get_component(&scene->ent_manager, p_ent, CTRANSFORM_COMP_T); + if (p_bbox == NULL || p_ctransform == NULL) continue; + + if(p_ctransform->position.x < 0 || p_ctransform->position.x + p_bbox->size.x > 320) + { + p_ctransform->position.x = (p_ctransform->position.x < 0) ? 0 : p_ctransform->position.x; + p_ctransform->position.x = (p_ctransform->position.x + p_bbox->size.x > 320) ? 320 - p_bbox->size.x : p_ctransform->position.x; + p_ctransform->velocity.x *= -1; + } + + if(p_ctransform->position.y < 0 || p_ctransform->position.y + p_bbox->size.y > 240) + { + p_ctransform->position.y = (p_ctransform->position.y < 0) ? 0 : p_ctransform->position.y; + p_ctransform->position.y = (p_ctransform->position.y + p_bbox->size.y > 240) ? 240 - p_bbox->size.y : p_ctransform->position.y; + p_ctransform->velocity.y *= -1; + } + } + +} + void init_level_scene(LevelScene_t *scene) { init_scene(&scene->scene, LEVEL_SCENE, &level_scene_render_func); @@ -41,6 +66,7 @@ void init_level_scene(LevelScene_t *scene) // insert level scene systems sc_array_add(&scene->scene.systems, &movement_update_system); + sc_array_add(&scene->scene.systems, &screen_bounce_system); } void free_level_scene(LevelScene_t *scene) { diff --git a/scene_impl.h b/scene_impl.h index cc247fe..3d05d35 100644 --- a/scene_impl.h +++ b/scene_impl.h @@ -5,10 +5,25 @@ #ifndef __SCENE_IMPL_H #define __SCENE_IMPL_H #include "scene.h" +typedef struct Tile +{ + bool solid; + // TODO: add a map? +}Tile_t; + +typedef struct TileGrid +{ + unsigned int width; + unsigned int height; + Tile_t * const tiles; +}TileGrid_t; + typedef struct LevelSceneData { Entity_t * player; -}LevelSceneData_t ; + TileGrid_t tilemap; +}LevelSceneData_t; + typedef struct LevelScene { Scene_t scene; diff --git a/scene_test.c b/scene_test.c index d7e07b0..569630b 100644 --- a/scene_test.c +++ b/scene_test.c @@ -15,23 +15,20 @@ int main(void) p_bbox->size.x = 30; p_bbox->size.y = 30; CTransform_t * p_ctran = (CTransform_t *)add_component(&scene.scene.ent_manager, p_ent, CTRANSFORM_COMP_T); - p_ctran->accel.x = 20; - p_ctran->accel.y = 10; + p_ctran->accel.x = 200; + p_ctran->accel.y = 100; update_entity_manager(&scene.scene.ent_manager); - for (size_t step = 0; step < 120; step++) + for (size_t step = 0; step < 6000; step++) { - puts("======"); printf("Step %lu\n", step); update_scene(&scene.scene); - printf("Position: %f,%f\n", p_ctran->position.x, p_ctran->position.y); - printf("Velocity: %f,%f\n", p_ctran->velocity.x, p_ctran->velocity.y); - printf("Accel: %f,%f\n", p_ctran->accel.x, p_ctran->accel.y); // This is needed to advance time delta BeginDrawing(); // TODO: Call the current scene Render function render_scene(&scene.scene); ClearBackground(RAYWHITE); EndDrawing(); + if (WindowShouldClose()) break; } CloseWindow(); free_level_scene(&scene);