Print free emitters in editor scene

scene_man
En Yi 2023-11-20 22:08:05 +08:00
parent 73ea7edd07
commit b18e072d51
1 changed files with 5 additions and 0 deletions

View File

@ -171,6 +171,10 @@ static void level_scene_render_func(Scene_t* scene)
sprintf(buffer, "FPS: %u", GetFPS());
DrawText(buffer, gui_x, gui_y, 12, BLACK);
gui_y += 30;
sprintf(buffer, "part sys free: %u", get_number_of_free_emitter(&scene->part_sys));
DrawText(buffer, gui_x, gui_y, 12, BLACK);
gui_y += 30;
print_mempool_stats(buffer);
DrawText(buffer, gui_x, gui_y, 12, BLACK);
@ -1022,6 +1026,7 @@ void init_sandbox_scene(LevelScene_t* scene)
sc_array_add(&scene->scene.systems, &spike_collision_system);
sc_array_add(&scene->scene.systems, &edge_velocity_check_system);
sc_array_add(&scene->scene.systems, &state_transition_update_system);
sc_array_add(&scene->scene.systems, &update_entity_emitter_system);
sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
sc_array_add(&scene->scene.systems, &lifetimer_update_system);
sc_array_add(&scene->scene.systems, &airtimer_update_system);