Print free emitters in editor scene
parent
73ea7edd07
commit
b18e072d51
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@ -171,6 +171,10 @@ static void level_scene_render_func(Scene_t* scene)
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sprintf(buffer, "FPS: %u", GetFPS());
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DrawText(buffer, gui_x, gui_y, 12, BLACK);
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gui_y += 30;
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sprintf(buffer, "part sys free: %u", get_number_of_free_emitter(&scene->part_sys));
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DrawText(buffer, gui_x, gui_y, 12, BLACK);
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gui_y += 30;
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print_mempool_stats(buffer);
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DrawText(buffer, gui_x, gui_y, 12, BLACK);
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@ -1022,6 +1026,7 @@ void init_sandbox_scene(LevelScene_t* scene)
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sc_array_add(&scene->scene.systems, &spike_collision_system);
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sc_array_add(&scene->scene.systems, &edge_velocity_check_system);
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sc_array_add(&scene->scene.systems, &state_transition_update_system);
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sc_array_add(&scene->scene.systems, &update_entity_emitter_system);
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sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
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sc_array_add(&scene->scene.systems, &lifetimer_update_system);
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sc_array_add(&scene->scene.systems, &airtimer_update_system);
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