Implement test scene
Internal Changelog: - Update BBox component to use Vector2 - Add new CTransform component - Implement level scene movement system and render system - Implement scene test procedurescene_man
parent
6c03078db9
commit
b392e462b7
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@ -7,8 +7,6 @@ set(CMAKE_C_STANDARD 99)
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set(RAYLIB_DIR $ENV{HOME}/Documents/Coding/raylib/out/)
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add_subdirectory(sc)
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add_executable(${PROJECT_NAME}
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main.c
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17
components.h
17
components.h
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@ -1,20 +1,25 @@
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#ifndef __COMPONENTS_H
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#define __COMPONENTS_H
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#include "raylib.h"
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// TODO: Look at sc to use macros to auto generate functions
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#define N_COMPONENTS 1
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#define N_COMPONENTS 2
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enum ComponentEnum
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{
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CBBOX_COMP_T,
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CTRANSFORM_COMP_T,
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};
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typedef enum ComponentEnum ComponentEnum_t;
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typedef struct _CBBox_t
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{
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int x;
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int y;
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int width;
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int height;
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Vector2 size;
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}CBBox_t;
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typedef struct _CTransform_t
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{
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Vector2 position;
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Vector2 velocity;
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Vector2 accel;
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}CTransform_t;
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#endif // __COMPONENTS_H
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@ -13,10 +13,10 @@ int main(void)
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puts("Creating two entities");
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Entity_t *p_ent = add_entity(&manager, PLAYER_ENT_TAG);
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CBBox_t * p_bbox = (CBBox_t *)add_component(&manager, p_ent, CBBOX_COMP_T);
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p_bbox->x = 15;
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p_bbox->size.x = 15;
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p_ent = add_entity(&manager, ENEMY_ENT_TAG);
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p_bbox = (CBBox_t *)add_component(&manager, p_ent, CBBOX_COMP_T);
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p_bbox->x = 40;
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p_bbox->size.y = 40;
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update_entity_manager(&manager);
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puts("Print and remove the entities");
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@ -24,7 +24,7 @@ int main(void)
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sc_map_foreach(&manager.entities, idx, p_ent)
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{
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p_bbox = (CBBox_t *)get_component(&manager, p_ent, CBBOX_COMP_T);
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printf("BBOX x: %d\n", p_bbox->x);
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printf("BBOX: %f,%f\n", p_bbox->size.x, p_bbox->size.y);
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remove_entity(&manager, idx);
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}
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puts("");
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@ -34,7 +34,7 @@ int main(void)
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sc_map_foreach(&manager.entities, idx, p_ent)
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{
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p_bbox = (CBBox_t *)get_component(&manager, p_ent, CBBOX_COMP_T);
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printf("BBOX x: %d\n", p_bbox->x);
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printf("BBOX: %f,%f\n", p_bbox->size.x, p_bbox->size.y);
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remove_entity(&manager, idx);
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}
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puts("");
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@ -0,0 +1 @@
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leak:X11
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41
mempool.c
41
mempool.c
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@ -2,6 +2,8 @@
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#include "sc/queue/sc_queue.h"
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#include "sc/map/sc_map.h"
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// BIG TODO: REWORK THE MEMPOOL FOR COMPONENT AS IT IS NOT SCALABLE
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// Use hashmap as a Set
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// Use list will be used to check if an object exist
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// The alternative method to check the free list if idx is not there
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@ -22,18 +24,32 @@ static struct BBoxMemPool
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struct sc_queue_uint free_list;
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}bbox_mem_pool;
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static struct CTransformMemPool
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{
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CBBox_t ctransform_buffer[MAX_COMP_POOL_SIZE];
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struct sc_map_64 use_list;
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struct sc_queue_uint free_list;
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}ctransform_mem_pool;
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static bool pool_inited = false;
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void init_memory_pools(void)
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{
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if (!pool_inited)
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{
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memset(bbox_mem_pool.bbox_buffer, 0, sizeof(bbox_mem_pool.bbox_buffer));
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memset(ctransform_mem_pool.ctransform_buffer, 0, sizeof(ctransform_mem_pool.ctransform_buffer));
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memset(entity_mem_pool.entity_buffer, 0, sizeof(entity_mem_pool.entity_buffer));
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sc_queue_init(&bbox_mem_pool.free_list);
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for (int i=0;i<MAX_COMP_POOL_SIZE;++i)
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{
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sc_queue_add_last(&(bbox_mem_pool.free_list), i);
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}
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sc_queue_init(&ctransform_mem_pool.free_list);
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for (int i=0;i<MAX_COMP_POOL_SIZE;++i)
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{
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sc_queue_add_last(&(ctransform_mem_pool.free_list), i);
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}
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sc_queue_init(&entity_mem_pool.free_list);
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for (int i=0;i<MAX_COMP_POOL_SIZE;++i)
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{
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@ -41,7 +57,9 @@ void init_memory_pools(void)
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sc_map_init_64(&entity_mem_pool.entity_buffer[i].components, 16 ,0);
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sc_queue_add_last(&(entity_mem_pool.free_list), i);
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}
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sc_map_init_64(&bbox_mem_pool.use_list, MAX_COMP_POOL_SIZE ,0);
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sc_map_init_64(&ctransform_mem_pool.use_list, MAX_COMP_POOL_SIZE ,0);
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sc_map_init_64(&entity_mem_pool.use_list, MAX_COMP_POOL_SIZE ,0);
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pool_inited = true;
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}
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@ -52,9 +70,13 @@ void free_memory_pools(void)
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if (pool_inited)
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{
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sc_map_term_64(&bbox_mem_pool.use_list);
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sc_map_term_64(&ctransform_mem_pool.use_list);
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sc_map_term_64(&entity_mem_pool.use_list);
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sc_queue_term(&bbox_mem_pool.free_list);
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sc_queue_term(&ctransform_mem_pool.free_list);
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sc_queue_term(&entity_mem_pool.free_list);
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for (int i=0;i<MAX_COMP_POOL_SIZE;++i)
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{
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sc_map_term_64(&entity_mem_pool.entity_buffer[i].components);
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@ -104,6 +126,13 @@ void* new_component_from_mempool(ComponentEnum_t comp_type, unsigned long *idx)
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comp = bbox_mem_pool.bbox_buffer + *idx;
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memset(comp, 0, sizeof(CBBox_t));
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break;
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case CTRANSFORM_COMP_T:
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if(sc_queue_empty(&ctransform_mem_pool.free_list)) break;
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*idx = sc_queue_del_first(&ctransform_mem_pool.free_list);
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sc_map_put_64(&ctransform_mem_pool.use_list, *idx, *idx);
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comp = ctransform_mem_pool.ctransform_buffer + *idx;
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memset(comp, 0, sizeof(CTransform_t));
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break;
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default:
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break;
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}
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@ -120,6 +149,11 @@ void* get_component_wtih_id(ComponentEnum_t comp_type, unsigned long idx)
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if (!sc_map_found(&bbox_mem_pool.use_list)) break;
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comp = bbox_mem_pool.bbox_buffer + idx;
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break;
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case CTRANSFORM_COMP_T:
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sc_map_get_64(&ctransform_mem_pool.use_list, idx);
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if (!sc_map_found(&ctransform_mem_pool.use_list)) break;
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comp = ctransform_mem_pool.ctransform_buffer + idx;
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break;
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default:
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break;
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}
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@ -138,6 +172,13 @@ void free_component_to_mempool(ComponentEnum_t comp_type, unsigned long idx)
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sc_queue_add_first(&bbox_mem_pool.free_list, idx);
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}
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break;
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case CTRANSFORM_COMP_T:
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sc_map_del_64(&ctransform_mem_pool.use_list, idx);
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if (sc_map_found(&ctransform_mem_pool.use_list))
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{
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sc_queue_add_first(&ctransform_mem_pool.free_list, idx);
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}
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break;
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default:
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break;
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}
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25
scene_impl.c
25
scene_impl.c
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@ -1,14 +1,37 @@
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#include "scene_impl.h"
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#include "raylib.h"
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#include "raymath.h"
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#include <stdio.h>
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static void level_scene_render_func(Scene_t* scene)
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{
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Entity_t *p_ent;
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sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
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{
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CTransform_t* p_ct = get_component(&scene->ent_manager, p_ent, CTRANSFORM_COMP_T);
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CBBox_t* p_bbox = get_component(&scene->ent_manager, p_ent, CBBOX_COMP_T);
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DrawRectangle(p_ct->position.x, p_ct->position.y, p_bbox->size.x, p_bbox->size.y, RED);
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}
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return;
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}
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static void movement_update_system(Scene_t* scene)
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{
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return;
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puts("Updating movement");
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float delta_time = GetFrameTime();
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CTransform_t * p_ctransform;
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sc_map_foreach_value(&scene->ent_manager.component_map[CTRANSFORM_COMP_T], p_ctransform)
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{
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p_ctransform->velocity = Vector2Add(
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p_ctransform->velocity,
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Vector2Scale(p_ctransform->accel, delta_time)
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);
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p_ctransform->position = Vector2Add(
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p_ctransform->position,
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Vector2Scale(p_ctransform->velocity, delta_time)
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);
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}
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}
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void init_level_scene(LevelScene_t *scene)
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{
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29
scene_test.c
29
scene_test.c
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@ -1,11 +1,38 @@
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#include "mempool.h"
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#include "scene_impl.h"
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#include <stdio.h>
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#include <unistd.h>
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int main(void)
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{
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InitWindow(320, 240, "raylib");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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init_memory_pools();
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LevelScene_t scene;
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init_level_scene(&scene);
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update_scene(&scene.scene);
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Entity_t *p_ent = add_entity(&scene.scene.ent_manager, PLAYER_ENT_TAG);
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CBBox_t *p_bbox = add_component(&scene.scene.ent_manager, p_ent, CBBOX_COMP_T);
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p_bbox->size.x = 30;
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p_bbox->size.y = 30;
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CTransform_t * p_ctran = (CTransform_t *)add_component(&scene.scene.ent_manager, p_ent, CTRANSFORM_COMP_T);
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p_ctran->accel.x = 20;
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p_ctran->accel.y = 10;
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update_entity_manager(&scene.scene.ent_manager);
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for (size_t step = 0; step < 120; step++)
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{
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puts("======");
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printf("Step %lu\n", step);
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update_scene(&scene.scene);
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printf("Position: %f,%f\n", p_ctran->position.x, p_ctran->position.y);
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printf("Velocity: %f,%f\n", p_ctran->velocity.x, p_ctran->velocity.y);
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printf("Accel: %f,%f\n", p_ctran->accel.x, p_ctran->accel.y);
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// This is needed to advance time delta
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BeginDrawing();
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// TODO: Call the current scene Render function
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render_scene(&scene.scene);
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ClearBackground(RAYWHITE);
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EndDrawing();
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}
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CloseWindow();
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free_level_scene(&scene);
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}
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