diff --git a/scenes/scene_systems.c b/scenes/scene_systems.c index 24fb23b..a823c89 100644 --- a/scenes/scene_systems.c +++ b/scenes/scene_systems.c @@ -322,20 +322,20 @@ void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_ty break; case LADDER: { - int up_tile = tile_idx - tilemap->width; - if (up_tile > 0 && tilemap->tiles[up_tile].tile_type != LADDER) - { - tilemap->tiles[tile_idx].solid = ONE_WAY; - } - else + //int up_tile = tile_idx - tilemap->width; + //if (up_tile > 0 && tilemap->tiles[up_tile].tile_type != LADDER) + //{ + // tilemap->tiles[tile_idx].solid = ONE_WAY; + //} + //else { tilemap->tiles[tile_idx].solid = NOT_SOLID; } - unsigned int down_tile = tile_idx + tilemap->width; - if (down_tile < tilemap->n_tiles && tilemap->tiles[down_tile].tile_type == LADDER) - { - tilemap->tiles[down_tile].solid = (tilemap->tiles[tile_idx].tile_type != LADDER)? ONE_WAY : NOT_SOLID; - } + //unsigned int down_tile = tile_idx + tilemap->width; + //if (down_tile < tilemap->n_tiles && tilemap->tiles[down_tile].tile_type == LADDER) + //{ + // tilemap->tiles[down_tile].solid = (tilemap->tiles[tile_idx].tile_type != LADDER)? ONE_WAY : NOT_SOLID; + //} } break; case SPIKES: