Add arrow spawning from crates
Changelog: - Add function spawn arrow - Update game system to handle null components - enough for the arrow to work - Render arrow, sort of - Initial implementation, definitely need more workscene_man
parent
9859854baa
commit
b578dd95f7
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@ -18,10 +18,11 @@ enum EntitySpawnSelection {
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TOGGLE_WATER,
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SPAWN_CRATE,
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SPAWN_METAL_CRATE,
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SPAWN_CRATE_ARROW_L,
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SPAWN_BOULDER,
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};
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#define MAX_SPAWN_TYPE 8
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#define MAX_SPAWN_TYPE 9
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static unsigned int current_spawn_selection = 0;
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#define SELECTION_TILE_SIZE 32
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@ -138,14 +139,51 @@ static void level_scene_render_func(Scene_t* scene)
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break;
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}
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if (p_ent->m_tag == BOULDER_ENT_TAG)
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if (p_bbox != NULL)
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{
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DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, colour);
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}
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else
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{
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DrawRectangle(p_ct->position.x, p_ct->position.y, p_bbox->size.x, p_bbox->size.y, colour);
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if (p_ent->m_tag == BOULDER_ENT_TAG)
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{
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DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, colour);
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}
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else
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{
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DrawRectangle(p_ct->position.x, p_ct->position.y, p_bbox->size.x, p_bbox->size.y, colour);
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}
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if (p_ent->m_tag == CRATES_ENT_TAG)
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{
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CContainer_t* p_container = get_component(p_ent, CCONTAINER_T);
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if (p_container != NULL)
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{
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switch (p_container->item)
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{
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case CONTAINER_LEFT_ARROW:
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DrawLine(
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p_ct->position.x + p_bbox->half_size.x,
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p_ct->position.y + p_bbox->half_size.y,
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p_ct->position.x + p_bbox->size.x,
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p_ct->position.y + p_bbox->half_size.y,
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BLACK
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);
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break;
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default:
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break;
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}
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}
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}
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//if (p_ent->m_tag == ARROW_ENT_TAG)
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//{
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// DrawLine(
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// p_ct->position.x + 10,
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// p_ct->position.y + p_bbox->half_size.y,
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// p_ct->position.x + p_bbox->size.x,
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// p_ct->position.y + p_bbox->half_size.y,
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// colour
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// );
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//}
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}
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CHurtbox_t* p_hurtbox = get_component(p_ent, CHURTBOX_T);
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CHitBoxes_t* p_hitbox = get_component(p_ent, CHITBOXES_T);
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if (p_hitbox != NULL)
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@ -228,22 +266,29 @@ static void level_scene_render_func(Scene_t* scene)
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);
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Vector2 draw_pos = {data->game_rec.x, data->game_rec.y + data->game_rec.height + SELECTION_GAP};
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const Color draw_colour[MAX_SPAWN_TYPE] = {BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), BROWN, GRAY, ColorAlpha(RAYWHITE, 0.5)};
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const Color draw_colour[MAX_SPAWN_TYPE] = {BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), BROWN, GRAY, BROWN, ColorAlpha(RAYWHITE, 0.5)};
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for (uint8_t i = 0; i < MAX_SPAWN_TYPE; ++i)
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{
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if (i != current_spawn_selection)
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{
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DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[i]);
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Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
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switch (i)
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{
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case 3:
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case TOGGLE_SPIKE:
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DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
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break;
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case 7:
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{
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Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
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case SPAWN_BOULDER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
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}
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break;
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case SPAWN_CRATE_ARROW_L:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x * 2,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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}
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}
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@ -256,16 +301,23 @@ static void level_scene_render_func(Scene_t* scene)
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SELECTION_TILE_SIZE + 4, SELECTION_TILE_SIZE + 4, GREEN
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);
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DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[current_spawn_selection]);
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const Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
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switch (current_spawn_selection)
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{
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case 3:
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case TOGGLE_SPIKE:
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DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
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break;
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case 7:
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{
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const Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
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case SPAWN_BOULDER:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
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}
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break;
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case SPAWN_CRATE_ARROW_L:
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DrawLine(
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draw_pos.x + half_size.x,
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draw_pos.y + half_size.y,
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draw_pos.x + half_size.x * 2,
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draw_pos.y + half_size.y,
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BLACK
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);
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break;
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}
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@ -305,10 +357,10 @@ static void level_scene_render_func(Scene_t* scene)
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EndDrawing();
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}
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static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal)
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static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal, ContainerItem_t item)
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{
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LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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Entity_t* p_crate = create_crate(&scene->ent_manager, &scene->engine->assets, metal);
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Entity_t* p_crate = create_crate(&scene->ent_manager, &scene->engine->assets, metal, item);
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CTransform_t* p_ctransform = get_component(p_crate, CTRANSFORM_COMP_T);
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p_ctransform->position.x = (tile_idx % data->tilemap.width) * TILE_SIZE;
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@ -420,14 +472,17 @@ static void toggle_block_system(Scene_t* scene)
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}
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break;
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case SPAWN_CRATE:
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spawn_crate(scene, tile_idx, false);
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spawn_crate(scene, tile_idx, false, CONTAINER_EMPTY);
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break;
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case SPAWN_METAL_CRATE:
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spawn_crate(scene, tile_idx, true);
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spawn_crate(scene, tile_idx, true, CONTAINER_EMPTY);
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break;
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case SPAWN_BOULDER:
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spawn_boulder(scene, tile_idx);
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break;
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case SPAWN_CRATE_ARROW_L:
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spawn_crate(scene, tile_idx, false, CONTAINER_LEFT_ARROW);
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break;
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}
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if (tilemap.tiles[tile_idx].tile_type == SPIKES)
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@ -591,6 +646,7 @@ void init_level_scene(LevelScene_t* scene)
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sc_array_add(&scene->scene.systems, &spike_collision_system);
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sc_array_add(&scene->scene.systems, &state_transition_update_system);
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sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
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sc_array_add(&scene->scene.systems, &container_destroy_system);
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sc_array_add(&scene->scene.systems, &sprite_animation_system);
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sc_array_add(&scene->scene.systems, &camera_update_system);
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sc_array_add(&scene->scene.systems, &player_dir_reset_system);
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@ -6,7 +6,7 @@
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#include "sc/map/sc_map.h"
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#include "sc/queue/sc_queue.h"
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#define N_TAGS 5
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#define N_TAGS 8
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#define N_COMPONENTS 11
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#define MAX_COMP_POOL_SIZE 1024
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typedef struct EntityManager EntityManager_t;
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@ -110,6 +110,7 @@ typedef struct _CHitBoxes_t {
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Rectangle boxes[2];
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uint8_t n_boxes;
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uint8_t atk;
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bool one_hit;
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} CHitBoxes_t;
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typedef struct _CHurtbox_t {
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@ -8,12 +8,14 @@ typedef enum EntityTag {
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ENEMY_ENT_TAG,
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CRATES_ENT_TAG,
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BOULDER_ENT_TAG,
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ARROW_ENT_TAG,
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} EntityTag_t;
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bool init_player_creation(const char* info_file, Assets_t* assets);
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Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets);
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Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal);
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Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item);
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Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets);
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Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir);
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#endif // __ENT_IMPL_H
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@ -975,7 +975,7 @@ void friction_coefficient_update_system(Scene_t* scene)
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// Friction
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if (p_mstate->water_state & 1)
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if (p_mstate != NULL && p_mstate->water_state & 1)
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{
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// Apply water friction
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// Consistent in all direction
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@ -1352,6 +1352,8 @@ void movement_update_system(Scene_t* scene)
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// Level boundary collision
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Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
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CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
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if (p_bbox == NULL) continue;
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unsigned int level_width = tilemap.width * TILE_SIZE;
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if(p_ctransform->position.x < 0 || p_ctransform->position.x + p_bbox->size.x > level_width)
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{
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@ -1523,7 +1525,7 @@ void update_tilemap_system(Scene_t* scene)
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void hitbox_update_system(Scene_t* scene)
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{
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static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
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//static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
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LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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TileGrid_t tilemap = data->tilemap;
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@ -1534,6 +1536,7 @@ void hitbox_update_system(Scene_t* scene)
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sc_map_foreach(&scene->ent_manager.component_map[CHITBOXES_T], ent_idx, p_hitbox)
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{
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Entity_t *p_ent = get_entity(&scene->ent_manager, ent_idx);
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if (!p_ent->m_alive) continue;
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CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
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for (uint8_t i = 0; i < p_hitbox->n_boxes; ++i)
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{
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@ -1554,15 +1557,15 @@ void hitbox_update_system(Scene_t* scene)
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unsigned int tile_idx = tile_y * tilemap.width + tile_x;
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unsigned int other_ent_idx;
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Entity_t* p_other_ent;
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memset(checked_entities, 0, sizeof(checked_entities));
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//memset(checked_entities, 0, sizeof(checked_entities));
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sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, other_ent_idx, p_other_ent)
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{
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if (other_ent_idx == ent_idx) continue;
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if (checked_entities[other_ent_idx]) continue;
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//if (checked_entities[other_ent_idx]) continue;
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Entity_t* p_other_ent = get_entity(&scene->ent_manager, other_ent_idx);
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if (!p_other_ent->m_alive) continue; // To only allow one way collision check
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if (p_other_ent->m_tag < p_ent->m_tag) continue; // To only allow one way collision check
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//if (p_other_ent->m_tag < p_ent->m_tag) continue; // To only allow one way collision check
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CHurtbox_t* p_other_hurtbox = get_component(p_other_ent, CHURTBOX_T);
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if (p_other_hurtbox == NULL) continue;
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@ -1578,13 +1581,14 @@ void hitbox_update_system(Scene_t* scene)
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)
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)
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{
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//if (p_other_ent->m_tag == CRATES_ENT_TAG)
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if (p_other_ent->m_tag == CRATES_ENT_TAG)
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{
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CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
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CPlayerState_t* p_pstate = get_component(p_ent, CPLAYERSTATE_T);
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if (
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p_ctransform->position.y + p_bbox->size.y <= p_other_ct->position.y
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p_pstate != NULL
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&& p_ctransform->position.y + p_bbox->size.y <= p_other_ct->position.y
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)
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{
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p_ctransform->velocity.y = -400;
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@ -1596,25 +1600,40 @@ void hitbox_update_system(Scene_t* scene)
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p_cjump->jumped = true;
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}
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}
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}
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CTileCoord_t* p_tilecoord = get_component(
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p_other_ent, CTILECOORD_COMP_T
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);
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CTileCoord_t* p_tilecoord = get_component(
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p_other_ent, CTILECOORD_COMP_T
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for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
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{
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// Use previously store tile position
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// Clear from those positions
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unsigned int tile_idx = p_tilecoord->tiles[i];
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sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), other_ent_idx);
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}
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remove_entity(&scene->ent_manager, other_ent_idx);
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if (p_hitbox->one_hit)
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{
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p_tilecoord = get_component(
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p_ent, CTILECOORD_COMP_T
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);
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for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
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{
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// Use previously store tile position
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// Clear from those positions
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unsigned int tile_idx = p_tilecoord->tiles[i];
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sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), other_ent_idx);
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sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), ent_idx);
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}
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remove_entity(&scene->ent_manager, other_ent_idx);
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remove_entity(&scene->ent_manager, ent_idx);
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goto hitbox_done;
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}
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}
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}
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}
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}
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}
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hitbox_done: continue;
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}
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}
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@ -1658,6 +1677,33 @@ void boulder_destroy_wooden_tile_system(Scene_t* scene)
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}
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}
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void container_destroy_system(Scene_t* scene)
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{
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unsigned int ent_idx;
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CContainer_t* p_container;
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sc_map_foreach(&scene->ent_manager.component_map[CCONTAINER_T], ent_idx, p_container)
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{
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Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
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if (!p_ent->m_alive)
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{
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Entity_t* new_ent;
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switch (p_container->item)
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{
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case CONTAINER_LEFT_ARROW:
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{
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new_ent = create_arrow(&scene->ent_manager, &scene->engine->assets, 0);
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CTransform_t* new_p_ct = get_component(new_ent, CTRANSFORM_COMP_T);
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CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
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memcpy(&new_p_ct->position, &p_ct->position, sizeof(Vector2));
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}
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break;
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default:
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break;
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}
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}
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}
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}
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void sprite_animation_system(Scene_t* scene)
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{
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unsigned int ent_idx;
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@ -20,6 +20,7 @@ void hitbox_update_system(Scene_t* scene);
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void sprite_animation_system(Scene_t* scene);
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void boulder_destroy_wooden_tile_system(Scene_t* scene);
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void camera_update_system(Scene_t* scene);
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void container_destroy_system(Scene_t* scene);
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void player_dir_reset_system(Scene_t* scene);
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void player_respawn_system(Scene_t* scene);
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void spike_collision_system(Scene_t* scene);
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@ -1,7 +1,7 @@
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#include "ent_impl.h"
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#include "constants.h"
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Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal)
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Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item)
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{
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Entity_t* p_crate = add_entity(ent_manager, CRATES_ENT_TAG);
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CBBox_t* p_bbox = add_component(p_crate, CBBOX_COMP_T);
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@ -17,6 +17,13 @@ Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool meta
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CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T);
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p_hurtbox->size = p_bbox->size;
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p_hurtbox->def = metal ? 2 : 1;
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if (item != CONTAINER_EMPTY)
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{
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CContainer_t* p_container = add_component(p_crate, CCONTAINER_T);
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p_container->item = item;
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}
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return p_crate;
|
||||
}
|
||||
|
||||
|
@ -41,3 +48,21 @@ Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
|
|||
p_hurtbox->def = 2;
|
||||
return p_boulder;
|
||||
}
|
||||
|
||||
Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir)
|
||||
{
|
||||
Entity_t* p_arrow = add_entity(ent_manager, ARROW_ENT_TAG);
|
||||
add_component(p_arrow, CTILECOORD_COMP_T);
|
||||
CHitBoxes_t* p_hitbox = add_component(p_arrow, CHITBOXES_T);
|
||||
p_hitbox->n_boxes = 1;
|
||||
p_hitbox->boxes[0] = (Rectangle){TILE_SIZE - 5, TILE_SIZE / 2 - 5, 5, 5};
|
||||
p_hitbox->atk = 3;
|
||||
p_hitbox->one_hit = true;
|
||||
|
||||
CTransform_t* p_ctransform = add_component(p_arrow, CTRANSFORM_COMP_T);
|
||||
p_ctransform->movement_mode = KINEMATIC_MOVEMENT;
|
||||
p_ctransform->velocity.x = 500;
|
||||
p_ctransform->active = true;
|
||||
|
||||
return p_arrow;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue