Add arrow spawning from crates

Changelog:
- Add function spawn arrow
- Update game system to handle null components
    - enough for the arrow to work
- Render arrow, sort of
- Initial implementation, definitely need more work
scene_man
En Yi 2023-06-27 22:11:14 +08:00
parent 9859854baa
commit b578dd95f7
6 changed files with 168 additions and 37 deletions

View File

@ -18,10 +18,11 @@ enum EntitySpawnSelection {
TOGGLE_WATER,
SPAWN_CRATE,
SPAWN_METAL_CRATE,
SPAWN_CRATE_ARROW_L,
SPAWN_BOULDER,
};
#define MAX_SPAWN_TYPE 8
#define MAX_SPAWN_TYPE 9
static unsigned int current_spawn_selection = 0;
#define SELECTION_TILE_SIZE 32
@ -138,14 +139,51 @@ static void level_scene_render_func(Scene_t* scene)
break;
}
if (p_ent->m_tag == BOULDER_ENT_TAG)
if (p_bbox != NULL)
{
DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, colour);
}
else
{
DrawRectangle(p_ct->position.x, p_ct->position.y, p_bbox->size.x, p_bbox->size.y, colour);
if (p_ent->m_tag == BOULDER_ENT_TAG)
{
DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, colour);
}
else
{
DrawRectangle(p_ct->position.x, p_ct->position.y, p_bbox->size.x, p_bbox->size.y, colour);
}
if (p_ent->m_tag == CRATES_ENT_TAG)
{
CContainer_t* p_container = get_component(p_ent, CCONTAINER_T);
if (p_container != NULL)
{
switch (p_container->item)
{
case CONTAINER_LEFT_ARROW:
DrawLine(
p_ct->position.x + p_bbox->half_size.x,
p_ct->position.y + p_bbox->half_size.y,
p_ct->position.x + p_bbox->size.x,
p_ct->position.y + p_bbox->half_size.y,
BLACK
);
break;
default:
break;
}
}
}
//if (p_ent->m_tag == ARROW_ENT_TAG)
//{
// DrawLine(
// p_ct->position.x + 10,
// p_ct->position.y + p_bbox->half_size.y,
// p_ct->position.x + p_bbox->size.x,
// p_ct->position.y + p_bbox->half_size.y,
// colour
// );
//}
}
CHurtbox_t* p_hurtbox = get_component(p_ent, CHURTBOX_T);
CHitBoxes_t* p_hitbox = get_component(p_ent, CHITBOXES_T);
if (p_hitbox != NULL)
@ -228,22 +266,29 @@ static void level_scene_render_func(Scene_t* scene)
);
Vector2 draw_pos = {data->game_rec.x, data->game_rec.y + data->game_rec.height + SELECTION_GAP};
const Color draw_colour[MAX_SPAWN_TYPE] = {BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), BROWN, GRAY, ColorAlpha(RAYWHITE, 0.5)};
const Color draw_colour[MAX_SPAWN_TYPE] = {BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), BROWN, GRAY, BROWN, ColorAlpha(RAYWHITE, 0.5)};
for (uint8_t i = 0; i < MAX_SPAWN_TYPE; ++i)
{
if (i != current_spawn_selection)
{
DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[i]);
Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
switch (i)
{
case 3:
case TOGGLE_SPIKE:
DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
break;
case 7:
{
Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
case SPAWN_BOULDER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
}
break;
case SPAWN_CRATE_ARROW_L:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x * 2,
draw_pos.y + half_size.y,
BLACK
);
break;
}
}
@ -256,16 +301,23 @@ static void level_scene_render_func(Scene_t* scene)
SELECTION_TILE_SIZE + 4, SELECTION_TILE_SIZE + 4, GREEN
);
DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[current_spawn_selection]);
const Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
switch (current_spawn_selection)
{
case 3:
case TOGGLE_SPIKE:
DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
break;
case 7:
{
const Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
case SPAWN_BOULDER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
}
break;
case SPAWN_CRATE_ARROW_L:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x * 2,
draw_pos.y + half_size.y,
BLACK
);
break;
}
@ -305,10 +357,10 @@ static void level_scene_render_func(Scene_t* scene)
EndDrawing();
}
static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal)
static void spawn_crate(Scene_t* scene, unsigned int tile_idx, bool metal, ContainerItem_t item)
{
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
Entity_t* p_crate = create_crate(&scene->ent_manager, &scene->engine->assets, metal);
Entity_t* p_crate = create_crate(&scene->ent_manager, &scene->engine->assets, metal, item);
CTransform_t* p_ctransform = get_component(p_crate, CTRANSFORM_COMP_T);
p_ctransform->position.x = (tile_idx % data->tilemap.width) * TILE_SIZE;
@ -420,14 +472,17 @@ static void toggle_block_system(Scene_t* scene)
}
break;
case SPAWN_CRATE:
spawn_crate(scene, tile_idx, false);
spawn_crate(scene, tile_idx, false, CONTAINER_EMPTY);
break;
case SPAWN_METAL_CRATE:
spawn_crate(scene, tile_idx, true);
spawn_crate(scene, tile_idx, true, CONTAINER_EMPTY);
break;
case SPAWN_BOULDER:
spawn_boulder(scene, tile_idx);
break;
case SPAWN_CRATE_ARROW_L:
spawn_crate(scene, tile_idx, false, CONTAINER_LEFT_ARROW);
break;
}
if (tilemap.tiles[tile_idx].tile_type == SPIKES)
@ -591,6 +646,7 @@ void init_level_scene(LevelScene_t* scene)
sc_array_add(&scene->scene.systems, &spike_collision_system);
sc_array_add(&scene->scene.systems, &state_transition_update_system);
sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
sc_array_add(&scene->scene.systems, &container_destroy_system);
sc_array_add(&scene->scene.systems, &sprite_animation_system);
sc_array_add(&scene->scene.systems, &camera_update_system);
sc_array_add(&scene->scene.systems, &player_dir_reset_system);

View File

@ -6,7 +6,7 @@
#include "sc/map/sc_map.h"
#include "sc/queue/sc_queue.h"
#define N_TAGS 5
#define N_TAGS 8
#define N_COMPONENTS 11
#define MAX_COMP_POOL_SIZE 1024
typedef struct EntityManager EntityManager_t;
@ -110,6 +110,7 @@ typedef struct _CHitBoxes_t {
Rectangle boxes[2];
uint8_t n_boxes;
uint8_t atk;
bool one_hit;
} CHitBoxes_t;
typedef struct _CHurtbox_t {

View File

@ -8,12 +8,14 @@ typedef enum EntityTag {
ENEMY_ENT_TAG,
CRATES_ENT_TAG,
BOULDER_ENT_TAG,
ARROW_ENT_TAG,
} EntityTag_t;
bool init_player_creation(const char* info_file, Assets_t* assets);
Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets);
Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal);
Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item);
Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets);
Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir);
#endif // __ENT_IMPL_H

View File

@ -975,7 +975,7 @@ void friction_coefficient_update_system(Scene_t* scene)
// Friction
if (p_mstate->water_state & 1)
if (p_mstate != NULL && p_mstate->water_state & 1)
{
// Apply water friction
// Consistent in all direction
@ -1352,6 +1352,8 @@ void movement_update_system(Scene_t* scene)
// Level boundary collision
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
if (p_bbox == NULL) continue;
unsigned int level_width = tilemap.width * TILE_SIZE;
if(p_ctransform->position.x < 0 || p_ctransform->position.x + p_bbox->size.x > level_width)
{
@ -1523,7 +1525,7 @@ void update_tilemap_system(Scene_t* scene)
void hitbox_update_system(Scene_t* scene)
{
static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
//static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
TileGrid_t tilemap = data->tilemap;
@ -1534,6 +1536,7 @@ void hitbox_update_system(Scene_t* scene)
sc_map_foreach(&scene->ent_manager.component_map[CHITBOXES_T], ent_idx, p_hitbox)
{
Entity_t *p_ent = get_entity(&scene->ent_manager, ent_idx);
if (!p_ent->m_alive) continue;
CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
for (uint8_t i = 0; i < p_hitbox->n_boxes; ++i)
{
@ -1554,15 +1557,15 @@ void hitbox_update_system(Scene_t* scene)
unsigned int tile_idx = tile_y * tilemap.width + tile_x;
unsigned int other_ent_idx;
Entity_t* p_other_ent;
memset(checked_entities, 0, sizeof(checked_entities));
//memset(checked_entities, 0, sizeof(checked_entities));
sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, other_ent_idx, p_other_ent)
{
if (other_ent_idx == ent_idx) continue;
if (checked_entities[other_ent_idx]) continue;
//if (checked_entities[other_ent_idx]) continue;
Entity_t* p_other_ent = get_entity(&scene->ent_manager, other_ent_idx);
if (!p_other_ent->m_alive) continue; // To only allow one way collision check
if (p_other_ent->m_tag < p_ent->m_tag) continue; // To only allow one way collision check
//if (p_other_ent->m_tag < p_ent->m_tag) continue; // To only allow one way collision check
CHurtbox_t* p_other_hurtbox = get_component(p_other_ent, CHURTBOX_T);
if (p_other_hurtbox == NULL) continue;
@ -1578,13 +1581,14 @@ void hitbox_update_system(Scene_t* scene)
)
)
{
//if (p_other_ent->m_tag == CRATES_ENT_TAG)
if (p_other_ent->m_tag == CRATES_ENT_TAG)
{
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
CPlayerState_t* p_pstate = get_component(p_ent, CPLAYERSTATE_T);
if (
p_ctransform->position.y + p_bbox->size.y <= p_other_ct->position.y
p_pstate != NULL
&& p_ctransform->position.y + p_bbox->size.y <= p_other_ct->position.y
)
{
p_ctransform->velocity.y = -400;
@ -1596,25 +1600,40 @@ void hitbox_update_system(Scene_t* scene)
p_cjump->jumped = true;
}
}
}
CTileCoord_t* p_tilecoord = get_component(
p_other_ent, CTILECOORD_COMP_T
);
CTileCoord_t* p_tilecoord = get_component(
p_other_ent, CTILECOORD_COMP_T
for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
{
// Use previously store tile position
// Clear from those positions
unsigned int tile_idx = p_tilecoord->tiles[i];
sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), other_ent_idx);
}
remove_entity(&scene->ent_manager, other_ent_idx);
if (p_hitbox->one_hit)
{
p_tilecoord = get_component(
p_ent, CTILECOORD_COMP_T
);
for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
{
// Use previously store tile position
// Clear from those positions
unsigned int tile_idx = p_tilecoord->tiles[i];
sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), other_ent_idx);
sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), ent_idx);
}
remove_entity(&scene->ent_manager, other_ent_idx);
remove_entity(&scene->ent_manager, ent_idx);
goto hitbox_done;
}
}
}
}
}
}
hitbox_done: continue;
}
}
@ -1658,6 +1677,33 @@ void boulder_destroy_wooden_tile_system(Scene_t* scene)
}
}
void container_destroy_system(Scene_t* scene)
{
unsigned int ent_idx;
CContainer_t* p_container;
sc_map_foreach(&scene->ent_manager.component_map[CCONTAINER_T], ent_idx, p_container)
{
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
if (!p_ent->m_alive)
{
Entity_t* new_ent;
switch (p_container->item)
{
case CONTAINER_LEFT_ARROW:
{
new_ent = create_arrow(&scene->ent_manager, &scene->engine->assets, 0);
CTransform_t* new_p_ct = get_component(new_ent, CTRANSFORM_COMP_T);
CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
memcpy(&new_p_ct->position, &p_ct->position, sizeof(Vector2));
}
break;
default:
break;
}
}
}
}
void sprite_animation_system(Scene_t* scene)
{
unsigned int ent_idx;

View File

@ -20,6 +20,7 @@ void hitbox_update_system(Scene_t* scene);
void sprite_animation_system(Scene_t* scene);
void boulder_destroy_wooden_tile_system(Scene_t* scene);
void camera_update_system(Scene_t* scene);
void container_destroy_system(Scene_t* scene);
void player_dir_reset_system(Scene_t* scene);
void player_respawn_system(Scene_t* scene);
void spike_collision_system(Scene_t* scene);

View File

@ -1,7 +1,7 @@
#include "ent_impl.h"
#include "constants.h"
Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal)
Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item)
{
Entity_t* p_crate = add_entity(ent_manager, CRATES_ENT_TAG);
CBBox_t* p_bbox = add_component(p_crate, CBBOX_COMP_T);
@ -17,6 +17,13 @@ Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool meta
CHurtbox_t* p_hurtbox = add_component(p_crate, CHURTBOX_T);
p_hurtbox->size = p_bbox->size;
p_hurtbox->def = metal ? 2 : 1;
if (item != CONTAINER_EMPTY)
{
CContainer_t* p_container = add_component(p_crate, CCONTAINER_T);
p_container->item = item;
}
return p_crate;
}
@ -41,3 +48,21 @@ Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
p_hurtbox->def = 2;
return p_boulder;
}
Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir)
{
Entity_t* p_arrow = add_entity(ent_manager, ARROW_ENT_TAG);
add_component(p_arrow, CTILECOORD_COMP_T);
CHitBoxes_t* p_hitbox = add_component(p_arrow, CHITBOXES_T);
p_hitbox->n_boxes = 1;
p_hitbox->boxes[0] = (Rectangle){TILE_SIZE - 5, TILE_SIZE / 2 - 5, 5, 5};
p_hitbox->atk = 3;
p_hitbox->one_hit = true;
CTransform_t* p_ctransform = add_component(p_arrow, CTRANSFORM_COMP_T);
p_ctransform->movement_mode = KINEMATIC_MOVEMENT;
p_ctransform->velocity.x = 500;
p_ctransform->active = true;
return p_arrow;
}