Add level ending in main game

main
En Yi 2024-08-20 14:52:26 +08:00
parent f208964e7f
commit bae17e8a87
3 changed files with 63 additions and 13 deletions

View File

@ -38,6 +38,7 @@ ENUMIDS_TILETYPE_MAPPING = {
'Runner': 21,
'Player': 22,
'Chest': 23,
'Exit': 24,
}
#ENTID_MAPPING = {

View File

@ -174,8 +174,38 @@ static void render_regular_game_scene(Scene_t* scene)
}
}
sc_map_foreach_value(&scene->ent_manager.entities_map[LEVEL_END_TAG], p_ent)
{
// There is only a few exits, can may be get away without culling
CSprite_t* p_cspr = get_component(p_ent, CSPRITE_T);
if (p_cspr != NULL)
{
const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
if (spr.sprite != NULL)
{
Vector2 pos = p_ent->position;
pos = Vector2Subtract(
pos,
get_anchor_offset(spr.sprite->frame_size, spr.src_anchor, p_cspr->flip_x)
);
Vector2 offset = spr.offset;
if (p_cspr->flip_x) offset.x *= -1;
pos = Vector2Add(pos, offset);
draw_sprite(spr.sprite, (data->coins.current < data->coins.total) ? 0 : 1, pos, 0.0f, p_cspr->flip_x);
}
}
else
{
DrawCircleV(p_ent->position, tilemap.tile_size >> 1, (data->coins.current < data->coins.total)? RED : GREEN);
}
}
sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
{
if (p_ent->m_tag == LEVEL_END_TAG) continue;
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
// Entity culling
@ -202,11 +232,11 @@ static void render_regular_game_scene(Scene_t* scene)
pos,
get_anchor_offset(p_bbox->size, spr.dest_anchor, p_cspr->flip_x)
);
pos = Vector2Subtract(
pos,
get_anchor_offset(spr.sprite->frame_size, spr.src_anchor, p_cspr->flip_x)
);
}
pos = Vector2Subtract(
pos,
get_anchor_offset(spr.sprite->frame_size, spr.src_anchor, p_cspr->flip_x)
);
Vector2 offset = spr.offset;
if (p_cspr->flip_x) offset.x *= -1;
@ -374,14 +404,14 @@ static void render_regular_game_scene(Scene_t* scene)
}
sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
{
CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
//sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
//{
// CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
unsigned int x = ((p_runner->current_tile) % tilemap.width) * tilemap.tile_size;
unsigned int y = ((p_runner->current_tile) / tilemap.width) * tilemap.tile_size;
DrawCircle(x+16, y+16, 8, ColorAlpha(BLUE, 0.6));
}
// unsigned int x = ((p_runner->current_tile) % tilemap.width) * tilemap.tile_size;
// unsigned int y = ((p_runner->current_tile) / tilemap.width) * tilemap.tile_size;
// DrawCircle(x+16, y+16, 8, ColorAlpha(BLUE, 0.6));
//}
draw_particle_system(&scene->part_sys);
// Draw water tile
@ -425,8 +455,17 @@ static void at_level_start(Scene_t* scene)
static void at_level_complete(Scene_t* scene)
{
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
do_action(scene, ACTION_NEXTLEVEL, true);
data->sm.state = LEVEL_STATE_STARTING;
data->sm.fractional += scene->delta_time;
if (data->sm.fractional > 1.0f)
{
data->sm.fractional -= 1.0f;
data->sm.counter++;
}
if (data->sm.counter >= 1)
{
do_action(scene, ACTION_NEXTLEVEL, false);
data->sm.state = LEVEL_STATE_STARTING;
}
}
void init_game_scene(LevelScene_t* scene)

View File

@ -158,6 +158,16 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
p_ctransform->active = true;
}
break;
case 24:
{
Entity_t* ent = create_level_end(&scene->scene.ent_manager);
if (ent != NULL)
{
ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size;
ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size + (scene->data.tilemap.tile_size >> 1);
}
}
break;
default:
break;
}