Implement stream-type particle emitter
parent
cb0a93ee70
commit
be75263c2c
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@ -12,7 +12,7 @@
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#define MAX_EMITTER_CONF 8
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//#define MAX_PARTICLE_EMITTER 8
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#define MAX_ACTIVE_PARTICLE_EMITTER 32
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#define MAX_PARTICLES 10
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#define MAX_PARTICLES 32
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#define MAX_TILE_TYPES 16
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@ -43,6 +43,7 @@ static inline void spawn_particle(ParticleEmitter_t* emitter, uint32_t idx)
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emitter->particles[idx].rotation = angle;
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emitter->particles[idx].angular_vel = -10 + 20 * (float)rand() / (float)RAND_MAX;
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emitter->particles[idx].size = 10 + 20 * (float)rand() / (float)RAND_MAX;
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emitter->particles[idx].spawned = true;
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;
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}
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@ -82,6 +83,14 @@ void play_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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{
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// TODO: deal with stream type
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//spawn_particle(emitter, 0);
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uint32_t incr = 0;
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for (uint32_t i = 0; i < emitter->n_particles; ++i)
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{
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emitter->particles[i].timer = incr;
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emitter->particles[i].alive = false;
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emitter->particles[i].spawned = false;
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incr += emitter->config->initial_spawn_delay;
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}
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}
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system->emitter_list[system->tail_idx].next = handle;
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system->tail_idx = handle;
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@ -97,7 +106,7 @@ void play_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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void pause_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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{
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if (handle == 0) return;
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if (!system->emitter_list[handle].playing) return;
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//if (!system->emitter_list[handle].playing) return;
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system->emitters[handle].active = false;
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}
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@ -146,21 +155,32 @@ void update_particle_system(ParticleSystem_t* system)
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emitter->update_func(emitter->particles + i, emitter->user_data);
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}
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// Lifetime update
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if (emitter->particles[i].timer > 0) emitter->particles[i].timer--;
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if (emitter->particles[i].timer == 0)
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}
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// Lifetime update
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if (emitter->particles[i].timer > 0) emitter->particles[i].timer--;
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if (emitter->particles[i].timer == 0)
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{
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if (emitter->particles[i].spawned)
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{
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emitter->particles[i].alive = false;
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}
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else
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{
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emitter->particles[i].spawned = true;
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}
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}
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if (!emitter->particles[i].alive)
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{
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if (emitter->config->one_shot || !emitter->active)
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if (!emitter->active)
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{
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inactive_count++;
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}
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else
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else if (emitter->config->one_shot)
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{
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inactive_count++;
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}
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else if (emitter->particles[i].spawned)
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{
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// If not one shot, immediately revive the particle
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spawn_particle(emitter, i);
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@ -36,6 +36,7 @@ typedef struct EmitterConfig
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float launch_range[2];
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float speed_range[2];
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uint32_t particle_lifetime[2];
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uint32_t initial_spawn_delay;
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PartEmitterType_t type;
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bool one_shot;
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}EmitterConfig_t;
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@ -81,10 +81,11 @@ int main(void)
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EmitterConfig_t conf2 ={
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.one_shot = false,
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.launch_range = {0, 360},
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.launch_range = {45, 135},
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.speed_range = {300, 800},
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.particle_lifetime = {15, 30},
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.type = EMITTER_BURST,
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.initial_spawn_delay = 5,
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.type = EMITTER_STREAM,
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};
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ParticleEmitter_t emitter2 = {
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