diff --git a/README.md b/README.md index 47ceba8..e5b5b04 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,7 @@ # Some Game Engine + +**Spriteless sandbox demo here**: [link](https://sadpumpkin.itch.io/somegameengine) + An attempt to create a game with the ECS architecture in C. This is mostly a learning experience about what goes into a game engine. The goal of the project is to make a game similar to Hannah and The Pirate Caves from Neopets. I thought that's a nice game to aim for, plus I have fond memories of it. It is not a full-on remake! @@ -8,16 +11,18 @@ The goal of the project is to make a game similar to Hannah and The Pirate Caves ## Implementation Notes As mentioned, this is mostly a learning experience, so certain things are implemented for the sake of learning. However, there are certain things that I didn't bother with because dealing with them will open up another can of worms. Either that or I find it too large of a feature to implement on my own without hating my existance. For these, I will use libraries. -As this point of time (28/5/2023), these are the things I won't bother for now: +As this point of time (20/8/2023), these are the things I won't bother for now: - Game rendering: I remember dealing with OpenGL for a little bit and it being a not-so-pleasant experience. This is also a large topic on its own too. - Camera System: This is an interesting one. I would really like to implement this. However, this is sort of tied to game rendering, so no. - Windows and raw input handling: Not keen on this. - GUI: I'm not about to roll my own GUI library for this. - Data structures: Will only do it for specific reasons. Otherwise, use a library. +- Level editor: ... no. This is more towards GUI design which I'm not currently keen on. -Libraries used: +Libraries/Tools used: - _raylib_ \[[link](https://github.com/raysan5/raylib)\] + _raygui_ \[[link](https://github.com/raysan5/raygui)\]: MVP of this project. Basically the backbone of the game. I've use it for some past projects and it's always a pleasant experience. Can recommend! - _sc_ \[[link](https://github.com/tezc/sc)\]: For data structures. The library targets server backend usage, so it might not be the most suitable usage, and is likely to be replaced. However, it has been a good experience using this library, so no complaints from me. +- _LDtk_ \[[link](https://ldtk.io/)\]: A nice level editor. I haven't use it to its fullest extent, but definitely having a good experience so far. ## Progress The engine features: @@ -25,12 +30,16 @@ The engine features: - AABB collision system + Grid-based Broad phase collision detection - Scene management and transition - Assets management and sprite transition +- Simple level loading -Game progress: +Current progress: - Simple main menu + sandbox scenes - Player movement - Tiles: Solid tiles, water, One-way platforms and ladders -- Crates +- Crates: wooden and metal +- Arrows and dynamites +- Water filling +- Demo level pack loading ## Build Instruction 1. Build and install raylib.