diff --git a/scenes/game_systems.c b/scenes/game_systems.c index 3d3be6a..7d80425 100644 --- a/scenes/game_systems.c +++ b/scenes/game_systems.c @@ -11,7 +11,7 @@ void floating_particle_system_update(Particle_t* part, void* user_data, float de bool check_in_water(const ParticleEmitter_t* emitter, float delta_time); static const Vector2 GRAVITY = {0, GRAV_ACCEL}; -static const Vector2 UPTHRUST = {0, -GRAV_ACCEL * 1.1}; +static const Vector2 UPTHRUST = {0, -GRAV_ACCEL * 1.15}; static inline unsigned int get_tile_idx(int x, int y, TileGrid_t gridmap) { diff --git a/scenes/player_ent.c b/scenes/player_ent.c index 47506b2..b3cc7d1 100644 --- a/scenes/player_ent.c +++ b/scenes/player_ent.c @@ -104,7 +104,7 @@ Entity_t* create_player(EntityManager_t* ent_manager) CAirTimer_t* p_air = add_component(p_ent, CAIRTIMER_T); p_air->max_count = 10; p_air->curr_count = 10; - p_air->max_ftimer = 1.0f; + p_air->max_ftimer = 0.9f; p_air->decay_rate = 1.0f; CSprite_t* p_cspr = add_component(p_ent, CSPRITE_T);