From dacb235fad235db52f5e02a603feddbb9c5eec5a Mon Sep 17 00:00:00 2001 From: En Yi Date: Wed, 27 Aug 2025 22:31:06 +0800 Subject: [PATCH] Fix incorrect default jump key --- scenes/game_scene.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scenes/game_scene.c b/scenes/game_scene.c index 4e5adf4..3d86b3b 100644 --- a/scenes/game_scene.c +++ b/scenes/game_scene.c @@ -527,7 +527,7 @@ static void game_action_remap_func(Scene_t* scene) sc_map_put_64(&scene->action_map, get_keybind_or_default(scene->engine, ACTION_DOWN, KEY_DOWN), ACTION_DOWN); sc_map_put_64(&scene->action_map, get_keybind_or_default(scene->engine, ACTION_LEFT, KEY_LEFT), ACTION_LEFT); sc_map_put_64(&scene->action_map, get_keybind_or_default(scene->engine, ACTION_RIGHT, KEY_RIGHT), ACTION_RIGHT); - sc_map_put_64(&scene->action_map, get_keybind_or_default(scene->engine, ACTION_JUMP, KEY_ENTER), ACTION_JUMP); + sc_map_put_64(&scene->action_map, get_keybind_or_default(scene->engine, ACTION_JUMP, KEY_SPACE), ACTION_JUMP); sc_map_put_64(&scene->action_map, get_keybind_or_default(scene->engine, ACTION_EXIT, KEY_Q), ACTION_EXIT); LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);