Update editor rendering function

main
En Yi 2024-12-21 15:36:58 +08:00
parent 04d928c97f
commit e24bb382f9
1 changed files with 53 additions and 98 deletions

View File

@ -310,82 +310,42 @@ static void render_editor_game_scene(Scene_t* scene)
CSprite_t* p_cspr = get_component(p_ent, CSPRITE_T);
if (p_cspr == NULL) continue;
if (p_ent->m_tag == LEVEL_END_TAG)
{
if (p_cspr != NULL)
{
const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
if (spr.sprite != NULL)
{
Vector2 pos = p_ent->position;
pos = Vector2Subtract(
pos,
get_anchor_offset(spr.sprite->frame_size, spr.src_anchor, p_cspr->node.flip & 1)
);
Vector2 offset = spr.offset;
if (p_cspr->node.flip & 1) offset.x *= -1;
pos = Vector2Add(pos, offset);
p_cspr->node.spr = spr.sprite;
p_cspr->node.frame_num =
2 * data->selected_solid_tilemap + (
(data->coins.current < data->coins.total) ? 0 : 1
);
p_cspr->node.pos = pos;
p_cspr->node.scale = (Vector2){1, 1};
p_cspr->node.colour = WHITE;
add_render_node(&data->render_manager, &p_cspr->node, p_cspr->depth);
}
}
continue;
}
const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
if (spr.sprite == NULL) continue;
Vector2 pos = p_ent->position;
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
if (p_bbox != NULL)
{
pos = Vector2Add(
pos,
get_anchor_offset(p_bbox->size, spr.dest_anchor, p_cspr->node.flip & 1)
);
}
pos = Vector2Subtract(
pos,
get_anchor_offset(spr.sprite->frame_size, spr.src_anchor, p_cspr->node.flip & 1)
);
Vector2 offset = spr.offset;
if (p_cspr->node.flip & 1) offset.x *= -1;
pos = Vector2Add(pos, offset);
// Entity culling
Vector2 box_size = {0};
if (p_bbox != NULL) box_size = p_bbox->size;
if (
p_ent->position.x + box_size.x < min.x * tilemap.tile_size
|| p_ent->position.x > max.x * tilemap.tile_size
|| p_ent->position.y + box_size.y < min.y * tilemap.tile_size
|| p_ent->position.y > max.y * tilemap.tile_size
pos.x + spr.sprite->frame_size.x < min.x * tilemap.tile_size
|| pos.x > max.x * tilemap.tile_size
|| pos.y + spr.sprite->frame_size.y < min.y * tilemap.tile_size
|| pos.y > max.y * tilemap.tile_size
)
{
continue;
}
if (p_cspr != NULL)
{
const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
if (spr.sprite != NULL)
{
Vector2 pos = p_ent->position;
if (p_bbox != NULL)
{
pos = Vector2Add(
pos,
get_anchor_offset(p_bbox->size, spr.dest_anchor, p_cspr->node.flip & 1)
);
}
pos = Vector2Subtract(
pos,
get_anchor_offset(spr.sprite->frame_size, spr.src_anchor, p_cspr->node.flip & 1)
);
Vector2 offset = spr.offset;
if (p_cspr->node.flip & 1) offset.x *= -1;
pos = Vector2Add(pos, offset);
p_cspr->node.spr = spr.sprite;
p_cspr->node.frame_num = p_cspr->current_frame;
p_cspr->node.pos = pos;
add_render_node(&data->render_manager, &p_cspr->node, p_cspr->depth);
}
}
p_cspr->node.spr = spr.sprite;
p_cspr->node.frame_num = p_cspr->current_frame;
p_cspr->node.pos = pos;
add_render_node(&data->render_manager, &p_cspr->node, p_cspr->depth);
}
Texture2D* bg = get_texture(&scene->engine->assets, "bg_tex");
@ -429,32 +389,22 @@ static void render_editor_game_scene(Scene_t* scene)
}
char buffer[64] = {0};
sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
if (data->show_grid)
{
if (p_ent->m_tag == LEVEL_END_TAG && data->show_grid)
sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
{
CSprite_t* p_cspr = get_component(p_ent, CSPRITE_T);
if (p_cspr == NULL)
{
DrawCircleV(p_ent->position, tilemap.tile_size >> 1, (data->coins.current < data->coins.total)? RED : GREEN);
}
continue;
}
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
// Entity culling
Vector2 box_size = {0};
if (p_bbox != NULL) box_size = p_bbox->size;
if (
p_ent->position.x + box_size.x < min.x * tilemap.tile_size
|| p_ent->position.x > max.x * tilemap.tile_size
|| p_ent->position.y + box_size.y < min.y * tilemap.tile_size
|| p_ent->position.y > max.y * tilemap.tile_size
) continue;
// Entity culling
Vector2 box_size = {0};
if (p_bbox != NULL) box_size = p_bbox->size;
if (
p_ent->position.x + box_size.x < min.x * tilemap.tile_size
|| p_ent->position.x > max.x * tilemap.tile_size
|| p_ent->position.y + box_size.y < min.y * tilemap.tile_size
|| p_ent->position.y > max.y * tilemap.tile_size
) continue;
if (data->show_grid)
{
Color colour;
switch(p_ent->m_tag)
{
@ -479,6 +429,21 @@ static void render_editor_game_scene(Scene_t* scene)
break;
}
if (p_ent->m_tag == LEVEL_END_TAG)
{
DrawCircleV(p_ent->position, tilemap.tile_size >> 1, (data->coins.current < data->coins.total)? RED : GREEN);
continue;
}
if (p_ent->m_tag == DYNMEM_ENT_TAG)
{
CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
unsigned int x = ((p_runner->current_tile) % tilemap.width) * tilemap.tile_size;
unsigned int y = ((p_runner->current_tile) / tilemap.width) * tilemap.tile_size;
DrawCircle(x+16, y+16, 8, ColorAlpha(BLUE, 0.6));
}
if (p_bbox != NULL)
{
if (p_ent->m_tag == BOULDER_ENT_TAG)
@ -672,16 +637,6 @@ static void render_editor_game_scene(Scene_t* scene)
}
}
sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
{
CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
unsigned int x = ((p_runner->current_tile) % tilemap.width) * tilemap.tile_size;
unsigned int y = ((p_runner->current_tile) / tilemap.width) * tilemap.tile_size;
DrawCircle(x+16, y+16, 8, ColorAlpha(BLUE, 0.6));
}
if (data->show_grid)
{
for (int tile_y = min.y; tile_y < max.y; tile_y++)