Add sound in asset info
parent
0c540d5053
commit
e39e549cd0
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@ -44,18 +44,12 @@ int main(void)
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#endif
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init_item_creation(&engine.assets);
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add_sound(&engine.assets, "snd_jump", "res/jump.ogg");
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add_sound(&engine.assets, "snd_land", "res/land.ogg");
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add_sound(&engine.assets, "snd_wdrop", "res/water_land.ogg");
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add_sound(&engine.assets, "snd_bland", "res/boulder_move.ogg");
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add_sound(&engine.assets, "snd_bubble", "res/bubble.ogg");
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load_sfx(&engine, "snd_jump", PLAYER_JMP_SFX);
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load_sfx(&engine, "snd_land", PLAYER_LAND_SFX);
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load_sfx(&engine, "snd_wdrop", WATER_IN_SFX);
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load_sfx(&engine, "snd_bland", BOULDER_LAND_SFX);
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load_sfx(&engine, "snd_bubble", BUBBLE_SFX);
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LevelScene_t scene;
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scene.scene.engine = &engine;
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init_sandbox_scene(&scene);
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@ -6,6 +6,8 @@ typedef enum AssetInfoType
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{
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TEXTURE_INFO,
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SPRITE_INFO,
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SOUND_INFO,
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EMITTER_INFO,
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LEVELPACK_INFO,
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INVALID_INFO
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}AssetInfoType_t;
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@ -186,6 +188,10 @@ bool load_from_infofile(const char* file, Assets_t* assets)
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{
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info_type = SPRITE_INFO;
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}
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else if (strcmp(tmp, "Sound") == 0)
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{
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info_type = SOUND_INFO;
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}
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else if (strcmp(tmp, "LevelPack") == 0)
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{
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info_type = LEVELPACK_INFO;
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@ -213,7 +219,16 @@ bool load_from_infofile(const char* file, Assets_t* assets)
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break;
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}
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printf("Added texture %s as %s\n", info_str, name);
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//strcpy(tmp2, name);
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}
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break;
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case SOUND_INFO:
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{
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if (add_sound(assets, name, info_str) == NULL)
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{
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printf("Unable to add texture at line %lu\n", line_num);
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break;
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}
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printf("Added sound %s as %s\n", info_str, name);
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}
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break;
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case LEVELPACK_INFO:
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