Fix incorrect check for scene active bit
parent
510428d152
commit
e52855dfbd
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@ -190,6 +190,8 @@ void free_scene(Scene_t* scene)
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inline void update_scene(Scene_t* scene, float delta_time)
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{
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if ((scene->state & SCENE_ACTIVE_BIT) == 0) return;
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scene->delta_time = delta_time * scene->time_scale;
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system_func_t sys;
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sc_array_foreach(&scene->systems, sys)
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@ -264,8 +266,6 @@ void update_curr_scene(GameEngine_t* engine)
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{
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Scene_t* scene = sc_queue_del_first(&engine->scene_stack);
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if ((scene->state & SCENE_ACTIVE_BIT) == 0) continue;
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update_scene(scene, delta_time);
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if (scene->child_scene.next != NULL)
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