diff --git a/scenes/editor_scene.c b/scenes/editor_scene.c index a268816..6241f7c 100644 --- a/scenes/editor_scene.c +++ b/scenes/editor_scene.c @@ -1255,7 +1255,8 @@ static void at_level_complete(Scene_t* scene) } if (data->sm.counter >= 1) { - do_action(scene, ACTION_NEXTLEVEL, true); + data->sm.counter = 0; + data->sm.fractional = 0; at_level_dead(scene); } } @@ -1511,7 +1512,6 @@ void init_sandbox_scene(LevelScene_t* scene) // insert level scene systems - sc_array_add(&scene->scene.systems, &update_tilemap_system); sc_array_add(&scene->scene.systems, &player_movement_input_system); sc_array_add(&scene->scene.systems, &player_bbox_update_system); sc_array_add(&scene->scene.systems, &player_pushing_system); @@ -1523,7 +1523,7 @@ void init_sandbox_scene(LevelScene_t* scene) sc_array_add(&scene->scene.systems, &boulder_destroy_wooden_tile_system); sc_array_add(&scene->scene.systems, &update_tilemap_system); sc_array_add(&scene->scene.systems, &tile_collision_system); - //sc_array_add(&scene->scene.systems, &update_tilemap_system); + sc_array_add(&scene->scene.systems, &update_tilemap_system); sc_array_add(&scene->scene.systems, &hitbox_update_system); sc_array_add(&scene->scene.systems, &player_crushing_system); sc_array_add(&scene->scene.systems, &spike_collision_system); diff --git a/scenes/player_ent.c b/scenes/player_ent.c index 8323f12..08b26c1 100644 --- a/scenes/player_ent.c +++ b/scenes/player_ent.c @@ -146,9 +146,7 @@ static unsigned int player_finish_transition_func(Entity_t* ent) if (p_spr->current_frame == p_spr->sprites[p_spr->current_idx].sprite->frame_count - 1) { p_spr->pause = true; - // This entity has no special init, so it's fine to remove - // at end of animation - remove_entity(ent->manager, ent->m_id); + //remove_entity(ent->manager, ent->m_id); } return p_spr->current_idx; } @@ -165,6 +163,8 @@ Entity_t* create_player_finish(EntityManager_t* ent_manager) add_component(p_ent, CTILECOORD_COMP_T); + CLifeTimer_t* p_clifetimer = add_component(p_ent, CLIFETIMER_T); + p_clifetimer->life_time = 0.9f; return p_ent; }