From f1ce952edb8bd0aae0adce8fd450a4665d671779 Mon Sep 17 00:00:00 2001 From: En Yi Date: Sat, 2 Aug 2025 22:15:27 +0800 Subject: [PATCH] Rename assets rres file --- engine/engine_conf.h | 2 +- main.c | 4 ++-- res/level_render.py | 2 +- res/pack_resources.sh | 6 +++--- res/rres_packer.c | 2 +- scene_test.c | 7 +++---- 6 files changed, 11 insertions(+), 12 deletions(-) diff --git a/engine/engine_conf.h b/engine/engine_conf.h index a991d67..adba8bd 100644 --- a/engine/engine_conf.h +++ b/engine/engine_conf.h @@ -22,6 +22,6 @@ #define MAX_TILE_TYPES 16 #define N_TAGS 10 -#define N_COMPONENTS 20 +#define N_COMPONENTS 16 #define MAX_COMP_POOL_SIZE MAX_ENTITIES #endif // _ENGINE_CONF_H diff --git a/main.c b/main.c index 22a15e0..1d05980 100644 --- a/main.c +++ b/main.c @@ -33,8 +33,8 @@ int main(void) load_from_infofile("res/assets.info.raw", &engine.assets); init_player_creation("res/player_spr.info", &engine.assets); #else - load_from_rres("res/myresources.rres", &engine.assets); - init_player_creation_rres("res/myresources.rres", "player_spr.info", &engine.assets); + load_from_rres("res/assets.rres", &engine.assets); + init_player_creation_rres("res/assets.rres", "player_spr.info", &engine.assets); #endif init_item_creation(&engine.assets); diff --git a/res/level_render.py b/res/level_render.py index ac278f7..84faa90 100644 --- a/res/level_render.py +++ b/res/level_render.py @@ -254,4 +254,4 @@ for l, level in enumerate(all_levels): lvl_render = Image.alpha_composite(lvl_render, water_render) lvl_render.save("preview.png") -lvl_render.show() +#lvl_render.show() diff --git a/res/pack_resources.sh b/res/pack_resources.sh index 4e591b8..6abf0d4 100755 --- a/res/pack_resources.sh +++ b/res/pack_resources.sh @@ -1,6 +1,6 @@ #!/bin/bash -sed 's|res/||g' assets.info.raw > assets.info +sed 's|res/||g' $1 > assets.info ./rres_packer -mv ../web/res/myresources.rres ../web/res/myresources.rres.old -cp ./myresources.rres ../web/res/ +mv ../web/res/assets.rres ../web/res/assets.rres.old +cp ./assets.rres ../web/res/ diff --git a/res/rres_packer.c b/res/rres_packer.c index a289efc..36137ed 100644 --- a/res/rres_packer.c +++ b/res/rres_packer.c @@ -236,7 +236,7 @@ typedef enum AssetInfoType int main(void) { - FILE *rresFile = fopen("myresources.rres", "wb"); + FILE *rresFile = fopen("assets.rres", "wb"); // Define rres file header // NOTE: We are loading 4 files that generate 5 resource chunks to save in rres diff --git a/scene_test.c b/scene_test.c index 116de4c..3ba0203 100644 --- a/scene_test.c +++ b/scene_test.c @@ -46,11 +46,11 @@ int main(void) SetTargetFPS(60); #ifndef NDEBUG - load_from_infofile("res/assets.info.raw", &engine.assets); + load_from_infofile("res/editor_assets.info.raw", &engine.assets); init_player_creation("res/player_spr.info", &engine.assets); #else - load_from_rres("res/myresources.rres", &engine.assets); - init_player_creation_rres("res/myresources.rres", "player_spr.info", &engine.assets); + load_from_rres("res/assets.rres", &engine.assets); + init_player_creation_rres("res/assets.rres", "player_spr.info", &engine.assets); #endif init_item_creation(&engine.assets); @@ -85,7 +85,6 @@ int main(void) emscripten_set_keydown_callback("#canvas", NULL, 1, keyDownCallback); emscripten_set_main_loop(update_loop, 0, 1); #else - puts("Regular main loop"); const float DT = 1.0f/60.0f; while(true) {