Update main game sprite rendering
parent
4a54bfe84f
commit
f20daa9cce
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@ -214,7 +214,23 @@ static void render_regular_game_scene(Scene_t* scene)
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const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
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const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
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if (spr.sprite != NULL)
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if (spr.sprite != NULL)
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{
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{
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Vector2 pos = Vector2Add(p_ent->position, spr.offset);
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Vector2 pos = p_ent->position;
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if (p_bbox != NULL)
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{
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pos = Vector2Add(
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pos,
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get_anchor_offset(p_bbox->size, spr.dest_anchor, p_cspr->flip_x)
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);
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pos = Vector2Subtract(
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pos,
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get_anchor_offset(spr.sprite->frame_size, spr.src_anchor, p_cspr->flip_x)
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);
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}
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Vector2 offset = spr.offset;
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if (p_cspr->flip_x) offset.x *= -1;
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pos = Vector2Add(pos, offset);
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draw_sprite(spr.sprite, p_cspr->current_frame, pos, 0.0f, p_cspr->flip_x);
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draw_sprite(spr.sprite, p_cspr->current_frame, pos, 0.0f, p_cspr->flip_x);
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}
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}
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continue;
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continue;
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