From f4a6d6c76845236ec924cd267d4c76a67574fce8 Mon Sep 17 00:00:00 2001 From: En Yi Date: Thu, 12 Dec 2024 21:19:58 +0800 Subject: [PATCH] Fix crash on level loading --- scenes/scene_systems.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/scene_systems.c b/scenes/scene_systems.c index 64d14c0..6996b7e 100644 --- a/scenes/scene_systems.c +++ b/scenes/scene_systems.c @@ -238,7 +238,7 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num) uint8_t spd_encoding = lvl_map.tiles[i].tile_type - 25; float angle = 45.0f / 180.0f * PI * ((spd_encoding >> 2) & 7); - float mag = 100 * (spd_encoding & 3); + float mag = 75 * (spd_encoding & 3); CTransform_t* p_ct = get_component(ent, CTRANSFORM_COMP_T); p_ct->velocity = Vector2Scale( @@ -338,7 +338,7 @@ void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_ty tilemap->tiles[tile_idx].offset = (Vector2){0,tilemap->tile_size - SPIKE_HITBOX_SHORTSIDE}; tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE}; } - else if (tile_idx - tilemap->width >= 0 && tilemap->tiles[tile_idx - tilemap->width].tile_type == SOLID_TILE) + else if (tile_idx >= tilemap->width && tilemap->tiles[tile_idx - tilemap->width].tile_type == SOLID_TILE) { tilemap->tiles[tile_idx].offset = (Vector2){0,0}; tilemap->tiles[tile_idx].size = (Vector2){SPIKE_HITBOX_LONGSIDE, SPIKE_HITBOX_SHORTSIDE};