parent
c20401c457
commit
f6f6d54ecf
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@ -166,16 +166,6 @@ static void level_scene_render_func(Scene_t* scene)
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gui_y += 30;
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gui_y += 30;
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#endif
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#endif
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CAirTimer_t* p_air = get_component(p_ent, CAIRTIMER_T);
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Sprite_t* spr = get_sprite(&scene->engine->assets, "p_bigbubble");
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Vector2 air_pos = {game_rec.x + game_rec.width - 32, game_rec.y + game_rec.height - 32};
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for (uint8_t i = 0; i < p_air->curr_count; i++)
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{
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draw_sprite(spr, 0, air_pos, 0, false);
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//DrawCircleV(air_pos, 16, BLUE);
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air_pos.x -= 32;
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}
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}
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}
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//sprintf(buffer, "Spawn Entity: %s", get_spawn_selection_string(current_spawn_selection));
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//sprintf(buffer, "Spawn Entity: %s", get_spawn_selection_string(current_spawn_selection));
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//DrawText(buffer, gui_x, 240, 12, BLACK);
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//DrawText(buffer, gui_x, 240, 12, BLACK);
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@ -569,6 +559,19 @@ static void render_editor_game_scene(Scene_t* scene)
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}
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}
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}
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}
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EndMode2D();
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EndMode2D();
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sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_ent)
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{
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CAirTimer_t* p_air = get_component(p_ent, CAIRTIMER_T);
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Sprite_t* spr = get_sprite(&scene->engine->assets, "p_bigbubble");
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Vector2 air_pos = {data->game_rec.width - 32, data->game_rec.height - 32};
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for (uint8_t i = 0; i < p_air->curr_count; i++)
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{
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draw_sprite(spr, 0, air_pos, 0, false);
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//DrawCircleV(air_pos, 16, BLUE);
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air_pos.x -= 32;
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}
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}
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EndTextureMode();
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EndTextureMode();
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}
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}
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