From f8277b304c221c0af3b32fd6f668d3b2b5ee3b1c Mon Sep 17 00:00:00 2001 From: En Yi Date: Wed, 22 Nov 2023 00:13:15 +0800 Subject: [PATCH] Add SFX to main program --- main.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/main.c b/main.c index 5760649..266c9f4 100644 --- a/main.c +++ b/main.c @@ -41,6 +41,14 @@ int main(void) load_sfx(&engine, "snd_wdrop", WATER_IN_SFX); load_sfx(&engine, "snd_bland", BOULDER_LAND_SFX); load_sfx(&engine, "snd_bubble", BUBBLE_SFX); + load_sfx(&engine, "snd_mdestroy", METAL_DESTROY_SFX); + load_sfx(&engine, "snd_wdestroy", WOOD_DESTROY_SFX); + load_sfx(&engine, "snd_cland", WOOD_LAND_SFX); + load_sfx(&engine, "snd_explsn", EXPLOSION_SFX); + load_sfx(&engine, "snd_coin", COIN_SFX); + load_sfx(&engine, "snd_arrhit", ARROW_DESTROY_SFX); + load_sfx(&engine, "snd_launch", ARROW_RELEASE_SFX); + load_sfx(&engine, "snd_launch", BOMB_RELEASE_SFX); LevelScene_t sandbox_scene; sandbox_scene.scene.engine = &engine;