Fix incorrect solid tile generation
parent
523be15ead
commit
fa1389a70a
|
@ -160,6 +160,10 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
|
||||||
// Two pass, because some tile depends on the solidity of the tiles
|
// Two pass, because some tile depends on the solidity of the tiles
|
||||||
for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
|
for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
|
||||||
{
|
{
|
||||||
|
if (lvl_map.tiles[i].tile_type == SOLID_TILE)
|
||||||
|
{
|
||||||
|
change_a_tile(&scene->data.tilemap, i, SOLID_TILE);
|
||||||
|
}
|
||||||
if (lvl_map.tiles[i].tile_type >= 8 && lvl_map.tiles[i].tile_type < 20)
|
if (lvl_map.tiles[i].tile_type >= 8 && lvl_map.tiles[i].tile_type < 20)
|
||||||
{
|
{
|
||||||
uint32_t tmp_idx = lvl_map.tiles[i].tile_type - 8;
|
uint32_t tmp_idx = lvl_map.tiles[i].tile_type - 8;
|
||||||
|
|
Loading…
Reference in New Issue