En Yi
10d48c1d70
Allow optional inits for scene
...
Particle system and entity management are now optional during scene
init.
2024-08-24 14:42:11 +08:00
En Yi
9410075207
Add placeholder images
2024-08-15 11:08:39 +08:00
En Yi
0e9ba5795c
Center menu screen
2024-08-13 15:33:18 +08:00
En Yi
33de816841
Replace hardcoded scene values to enum
2024-07-07 16:48:55 +08:00
En Yi
b158bee1e8
Remove unused ActionResult
...
There is only one focused scene at a time as part of the design
limitation. Thus, it is no longer needed
2024-07-01 20:48:48 +08:00
En Yi
c5a30bee6d
Use scene idx instead of pointer
2024-06-29 13:26:48 +08:00
En Yi
0653cbd0a2
Continue plan data struct for scene management
2024-06-20 21:41:14 +08:00
En Yi
0f09a7b2bd
Remove obsolete render function field
2024-05-04 20:40:15 +08:00
En Yi
bef2ee2813
Expose initial window size to scene
...
This is so that each scene does not need to hardcode render layer size
2024-05-04 18:28:53 +08:00
En Yi
75d019aa34
Rework rendering to allow multi-layer render
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Internal Changelog:
- A scene now has a maximum amount of render texture. It is to be
rendered in order of the array by the engine.
- A scene now needs an explicit render system to draw onto the render
textures. The scene will also init the number of render layers
needed.
- The change is to allow more separate of concerns when it comes to
rendering. A scene can also now compartmentalise the rendered items,
which hopefully make understanding the code easier.
- Update all exisiting code to use the new render system.
2024-05-04 17:57:07 +08:00
En Yi
0d4089d9ce
Tweak scene render function
...
Delegate BeginDrawing and EndDrawing to individual scenes
2024-05-01 19:56:10 +08:00
En Yi
97714eccf6
Use unsigned int for UI component count
2023-11-11 12:30:42 +08:00
En Yi
290dafdf86
Rework scene rendering function
...
Split off- and on-screen rendering. Off-screen rendering would be a
system now
2023-10-21 10:48:21 +08:00
En Yi
42e5caf695
Implement quit function in main menu
...
Will need to revise this in the future
2023-08-18 23:10:48 +08:00
En Yi
bda335fd6a
Fix mouse mode not activating buttons
2023-08-15 21:52:56 +08:00
En Yi
bba12b9b39
Add Sandbox button in main program
...
Changelog:
- First button now loads the levelpack
2023-08-14 21:54:25 +08:00
En Yi
7b3685b792
Refactor for better separation of concern
...
Changelog:
- Separate out engine-specific stuff vs game-specific stuff
2023-05-16 21:09:38 +08:00