En Yi
|
f6c5fa10fd
|
Add simple water flowing visual
|
2023-07-24 23:59:19 +08:00 |
En Yi
|
7d00d348f6
|
Put max water level into each tile
This is to create air pockets
|
2023-07-24 21:58:50 +08:00 |
En Yi
|
a080b5ee0a
|
Add water checks in BFS
Also refactor the BFS logic to generalise the next tiles to go
after the tile checks
|
2023-07-20 21:23:43 +08:00 |
En Yi
|
5b3cbd1bba
|
Implement BFS into water runner
|
2023-07-19 19:16:35 +08:00 |
En Yi
|
aae61edda9
|
Refactor out broad phase grid collision functions
|
2023-07-17 21:14:02 +08:00 |