Changelog:
- Map space to jumping
- Allow jumps in water but lowered speed and with cooldown
- Update out<->in water transition logic and jumps handling
- Out->in water: if player center is in water
- In->out water: if player bbox is not in water
- Apply upthrust conditionally in water
Changelog:
- Add double buffer to handle key presses and release
- Add more actions
- Update action mapping of level scene
- Implement action function for level scene
- Remove action queue for Scene struct. This is handled by raylib
and the game engine
- Update scene struct with action function field
Changelog:
- Add actions and assets headers, not implemented and not used
- move original main to entManager_test
- Add proper main to create window and display nothing
- Implement scene base class and level scene
- Add a simple level scene test
- Update CMakeLists to compile main and tests