Changelog:
- Add handling for complete overlap
- It will attempt to move into an empty space near the checked
entity. If no free space, it will move up. Ripe for exploit!
- Move boundary collision check into movement update
- AABB check now returns overlap mode:
- 0: no overlap
- 1: partial overlap
- 2: complete overlap
Changelog:
- Update collision functions to omit entity_manager
- Change tile entity set to use map 64v to store entity pointer
- For complete overlap, return the smaller magnitude
- Still incorrect though
- Add a check for empty space before moving the entity during collision
check