Changelog:
- Move Sprite struct into components
- Add asset field in engine
- Update scene test code to add engine for assets
- This fixes the crash when q is pressed
- Add sprite component to player
- Update render function to draw the sprite
Changelog:
- Add new components: hitbox and hurtbox
- Update player and crates with hitbox and hurtbox
- Add printing of mempool stats
- FIX CRITICAL BUG: use entity idx when removing from component map
- Previously, it incorrectly uses the component idx
- Check for entity aliveness before removal and collision checks
- KWOWN ISSUE: Player can get stopped by metal crates when walking on
them
Changelog:
- Add components:
- selectable : indicate an entity is selectable
- selection : indicate an entity has a list of choices
- Add menu scene implementation and test
- Reduce repetition in CMakeLists in specifying libraries