Commit Graph

5 Commits (82b8a3b9889703ee769ed1dfa507aea9f8026dcc)

Author SHA1 Message Date
En Yi 82b8a3b988 Implement simple animation system
Changelog:
- Add sprite map for player
- Add an animation system
- Add a placeholder player sprite transition function
2023-03-18 13:55:55 +08:00
En Yi 45972d6416 Slow down player when crouching
Changelog:
- Add friction coefficient to transform component and its update system
2023-03-04 09:36:26 +08:00
En Yi a8567e2666 Implement hitbox and hurtbox system
Changelog:
- Add new components: hitbox and hurtbox
- Update player and crates with hitbox and hurtbox
- Add printing of mempool stats
- FIX CRITICAL BUG: use entity idx when removing from component map
    - Previously, it incorrectly uses the component idx
- Check for entity aliveness before removal and collision checks
- KWOWN ISSUE: Player can get stopped by metal crates when walking on
  them
2023-02-16 22:44:05 +08:00
En Yi 0165016a7c Refactor collision event to be LevelSceneData 2023-02-04 16:17:15 +08:00
En Yi 9223dcc0e9 Refactor out game systems for scene 2023-01-21 10:44:02 +08:00