Changelog:
- Add new component: water runner component
- specific for such an entity. Not general, but i dont really care
- Implement adding and freeing the water filler entity
- Component involves dynamic memory allocation, so need custom
function to add and free
- May look into custom allocation for this part in the future.
Changelog:
- Defer component updates as iterator invalidation can occur
- Add new struct for this + queue on entity manager
- Add new component: CLifeTimer
- Basically a timer to live for entity