En Yi
979533092e
Update main game render
2024-08-13 15:34:31 +08:00
En Yi
639aed69db
Reposition level select UI
2024-08-13 15:33:38 +08:00
En Yi
0e9ba5795c
Center menu screen
2024-08-13 15:33:18 +08:00
En Yi
65b04523ce
Update game rendering
...
Internal Changelog:
- Port editor scene rendering improvements
- Make game scene ~640x480 for testing
2024-08-12 16:06:36 +08:00
En Yi
9f6c37c1fd
Fix bubbling particles issue out-of-water
2024-08-11 15:50:11 +08:00
En Yi
5d1784dad8
Attempt to fix BG scrolling
2024-08-10 17:45:09 +08:00
En Yi
2c908ffd46
Update rendering for editor scene
...
Internal Changelog:
- Add background
- Update grid and bbox drawing
2024-08-10 17:21:10 +08:00
En Yi
f20daa9cce
Update main game sprite rendering
2024-08-06 21:43:40 +08:00
En Yi
4a54bfe84f
Incorporate anchor point in player sprite info
...
Changelog:
- src anchorpoint is also an enum. The offset needs to be computed
dynamically due to flip_x
- Re-add back the offset field.
- Add symbol parsing for anchor point.
2024-08-06 21:36:17 +08:00
En Yi
1215746e05
Add x-flipping for anchoring
2024-08-06 20:36:23 +08:00
En Yi
657110a66d
Implement sprite rendering anchor
2024-08-05 21:50:01 +08:00
En Yi
2dbc1f19ab
Add additional sprites for swimming
2024-08-03 17:50:08 +08:00
En Yi
8207558be7
Add title to level select scene
2024-07-08 21:08:55 +08:00
En Yi
9b6c364269
Add mouse support for scroll area
...
Internal Changelog:
- Refactor scroll area refocus function
- This only triggers when selection is made
- Add mouse function process in test scene
- Add action for mouse selection
2024-07-08 19:16:10 +08:00
En Yi
eff3d090df
Add proper level selection actions
...
Internal Changelog:
- Scroll area will auto scroll to make selection completely visible
2024-07-08 18:42:29 +08:00
En Yi
41f3656ba1
Integrate Level Selection scene transition
...
Internal Changelog:
- Changing scene now return the scene to change into
- Set the level pack and selected level
2024-07-08 18:18:48 +08:00
En Yi
98b957a8ff
Encapsulate scroll area as UI component
2024-07-08 18:02:56 +08:00
En Yi
6dd185b6cd
Integrate scroll bar to level select
2024-07-08 12:40:27 +08:00
En Yi
33de816841
Replace hardcoded scene values to enum
2024-07-07 16:48:55 +08:00
En Yi
0c461d3167
Integrate level select screen to main
...
Not complete tho
2024-07-07 15:45:17 +08:00
En Yi
893fc1c73f
Add level select scene
...
Just a render texture with simple scroll
2024-07-02 21:54:54 +08:00
En Yi
b158bee1e8
Remove unused ActionResult
...
There is only one focused scene at a time as part of the design
limitation. Thus, it is no longer needed
2024-07-01 20:48:48 +08:00
En Yi
e52855dfbd
Fix incorrect check for scene active bit
2024-06-30 22:19:03 +08:00
En Yi
510428d152
Refactor render function
2024-06-30 15:24:22 +08:00
En Yi
c5a30bee6d
Use scene idx instead of pointer
2024-06-29 13:26:48 +08:00
En Yi
921b59d2ab
Add scene hierachy feature
...
This allows scene to have children but can only have one parent
There is only one focused scene to get input
Update and Render order is child first and next
2024-06-27 21:36:55 +08:00
En Yi
0653cbd0a2
Continue plan data struct for scene management
2024-06-20 21:41:14 +08:00
En Yi
f98e242378
Add struct for scene management
2024-06-19 21:14:48 +08:00
En Yi
5a0c02b81a
Fix out-of-bound tile check due to uint
2024-05-14 23:22:26 +08:00
En Yi
394825173d
Fix inequality check for one way tile
...
Refactor the check as well
2024-05-14 23:22:03 +08:00
En Yi
ededdb488b
Fix off-by-one error in one-way tile check
2024-05-13 21:51:52 +08:00
En Yi
8765500606
Add button to toggle solid tilemap
2024-05-11 15:53:39 +08:00
En Yi
7b4af0b513
Add tilemap rendering from sprite
...
Internal Changelog:
- Add a mapping from connectivity to tile to render
- Add new field for static tilemap sprite
2024-05-09 21:07:15 +08:00
En Yi
d7113d42fe
Add neighbour solid counts
...
This is preparing for the tile sprites rework
2024-05-06 22:04:53 +08:00
En Yi
501a599336
Allow multi-rows sprites framing
...
Internal Changelog:
- Add a new field to store frames per row for a sprite
- Update sprite drawing function to bound check
- Update assets loader to look for the new field
- Refactor adding a sprite function to reduce repetition
- Update all main programs
2024-05-06 21:18:03 +08:00
En Yi
0f09a7b2bd
Remove obsolete render function field
2024-05-04 20:40:15 +08:00
En Yi
251360ca3e
Fix instructions not rendering correctly
2024-05-04 19:29:43 +08:00
En Yi
21e37a328e
Update editor rendering to use texture dimensions
2024-05-04 19:25:47 +08:00
En Yi
bef2ee2813
Expose initial window size to scene
...
This is so that each scene does not need to hardcode render layer size
2024-05-04 18:28:53 +08:00
En Yi
75d019aa34
Rework rendering to allow multi-layer render
...
Internal Changelog:
- A scene now has a maximum amount of render texture. It is to be
rendered in order of the array by the engine.
- A scene now needs an explicit render system to draw onto the render
textures. The scene will also init the number of render layers
needed.
- The change is to allow more separate of concerns when it comes to
rendering. A scene can also now compartmentalise the rendered items,
which hopefully make understanding the code easier.
- Update all exisiting code to use the new render system.
2024-05-04 17:57:07 +08:00
En Yi
0d4089d9ce
Tweak scene render function
...
Delegate BeginDrawing and EndDrawing to individual scenes
2024-05-01 19:56:10 +08:00
En Yi
41e4b34869
Allow changing sound pitch
2024-05-01 17:08:29 +08:00
En Yi
1094e13c0a
Fix some emitter positioning
2024-05-01 12:38:53 +08:00
En Yi
54acd365d4
Integrate 'pro' version of sprite drawing
2024-05-01 12:23:31 +08:00
En Yi
2bda67e917
Make player box a little smaller
2024-05-01 11:56:07 +08:00
En Yi
42c4572066
Rework sprite render system
...
Internal Changelog:
- Add more fields
- Elapsed is now in sprite component
- Add rotation fields
- Tweak early exit checks in render functions
2024-05-01 11:55:34 +08:00
En Yi
754d380221
Integrate mouse action into input process
2024-04-25 21:46:53 +08:00
En Yi
0fb1fe27de
Display time scaling in sandbox
2024-04-24 22:15:52 +08:00
En Yi
204329d2aa
Use float for timing in particle system
...
Also, update the assets_loader due to this
2024-04-24 21:47:58 +08:00
En Yi
6bcccf7412
Fix regression in water air timer
2024-04-24 21:30:34 +08:00