Commit Graph

290 Commits (9f6c37c1fd64418fc84059c433dfb3ee3bbb788e)

Author SHA1 Message Date
En Yi 8a39f85c45 Change key to toggle grid 2023-11-23 21:53:36 +08:00
En Yi f3d48281f5 Adjust bubbles draw position 2023-11-23 20:53:04 +08:00
En Yi d5c6d05558 Add action to set spawn point 2023-11-23 20:52:51 +08:00
En Yi 05e58677a5 Add angle and rotation range for particle system 2023-11-22 23:18:08 +08:00
En Yi d62b862ebe Make player hitbox bigger 2023-11-22 21:41:43 +08:00
En Yi 21dab8b9a8 Adjust camera base height on crate jumping 2023-11-22 21:40:50 +08:00
En Yi 72235f7522 Play box land sfc for chests as well 2023-11-22 21:13:10 +08:00
En Yi 09ee7aa4b3 Fix weird air and bubbling behaviour
Changelog:
- Air timer decays on point check instead of water state
- Bubbling is also starts with this point check
- This is so that it is consistent that bubbles == air going down
2023-11-22 20:51:29 +08:00
En Yi 9a9f77c7b2 Fix issue with web build
Changelog:
- Update SFX
- Draw air meter
2023-11-22 00:13:05 +08:00
En Yi dbf5b30366 Add coin and bubble emitter 2023-11-22 00:12:29 +08:00
En Yi 799941ed80 Draw particles before water 2023-11-21 21:01:47 +08:00
En Yi f94ecedc7d Fix aliveness check for emitter
Emitter aliveness should be checked with its finish state

Also update bubbling to re-activate an still alive handle
2023-11-20 22:47:30 +08:00
En Yi 911663b51f Update game scene system 2023-11-20 22:19:18 +08:00
En Yi 70d52cca5b Tweak bomb horizontal spawn 2023-11-20 22:10:02 +08:00
En Yi c52651ca1b Add bubbling paritcle emitter to player 2023-11-20 22:08:28 +08:00
En Yi b18e072d51 Print free emitters in editor scene 2023-11-20 22:08:05 +08:00
En Yi 73ea7edd07 Update emitter asset loading 2023-11-20 22:07:45 +08:00
En Yi 8ae999ccc8 Tweak water rendering
make water rendering in front of all entities
2023-11-18 20:13:02 +08:00
En Yi de5da9a5f2 Increase lifetime for bomb crates 2023-11-18 20:12:39 +08:00
En Yi cb67dcf81f Fix incorrect parsing of emitter config 2023-11-18 20:02:00 +08:00
En Yi e1bef49d06 Fix tunneling for wooden tile
Just make the collision bbox to be tile_size.
The 'hitbox' of the tile is too thin.
2023-11-16 20:23:06 +08:00
En Yi bfab7df718 Play SFX on destroying wooden tile 2023-11-16 00:02:52 +08:00
En Yi 85e731392a Remove drawing of moveable grid 2023-11-15 23:35:38 +08:00
En Yi a9939200b7 Fix ladder not one-way on destruction 2023-11-15 23:32:10 +08:00
En Yi 7dd4c8413b Add action to toggle grid for sandbox 2023-11-15 23:30:13 +08:00
En Yi c64ef906e0 Reposition airtimer point check 2023-11-15 21:01:02 +08:00
En Yi 315d9849a7 Use water overlap for friction update
Also relocate the water overlap update
2023-11-15 20:53:41 +08:00
En Yi 0b5f34b9f3 Modify water upthrust behaviour
Changelog:
- Upthrust now depends on water area overlap with entity
- Fix complete overlap checks
2023-11-14 22:31:28 +08:00
En Yi 72c27ed92e Add more SFX
Also, revert crate ground state behaviour
2023-11-13 14:23:31 +08:00
En Yi c78dc50f50 Fix Boulder landing playing on spawning
Done by setting its ground state to 1. For consistency, this is
done to any entity that can 'land'. So far, this has no tangible
gameplay effects.
2023-11-13 11:34:39 +08:00
En Yi 8529a2c934 Use unsigned int for rres Id as per the struct 2023-11-11 13:04:24 +08:00
En Yi 816608029a Fix more sign int usage 2023-11-11 12:48:28 +08:00
En Yi 45d9e2a5f6 Use unsigned int for boulder checks 2023-11-11 12:44:57 +08:00
En Yi d947d95247 Fix signed int comparison 2023-11-11 12:44:37 +08:00
En Yi 97714eccf6 Use unsigned int for UI component count 2023-11-11 12:30:42 +08:00
En Yi ffc890240b Remove asset argument from entity creation 2023-11-11 12:18:45 +08:00
En Yi 2968172921 Use signed int for water runners 2023-11-11 12:06:19 +08:00
En Yi 15bb9c84ae Remove unused prev_pos in box edge checking 2023-11-11 11:56:08 +08:00
En Yi b150b3ad38 Change to manual init for entity tag map
The entity tag mapping is not that used often enough.

So, change it to manual init.
2023-11-11 11:14:22 +08:00
En Yi 029415e19f Add particles for arrow destruction 2023-11-10 23:15:12 +08:00
En Yi b17c521dfd Add emitter loading from RRES 2023-11-07 21:58:20 +08:00
En Yi d9b69aa09d Draw air meter in main game scene 2023-11-07 21:53:42 +08:00
En Yi d660b4e5a5 Add sound loading from rres file
Also, fixes mistake in raw data size when loading from RRES file
2023-11-07 21:49:15 +08:00
En Yi 26cc567b7f Add emitter config to asset file loading 2023-11-06 21:36:23 +08:00
En Yi e39e549cd0 Add sound in asset info 2023-11-06 20:49:30 +08:00
En Yi 0c540d5053 Move frame counter out of sprite component
This allows individual animation
2023-11-04 20:32:29 +08:00
En Yi 97f7afc401 Add more particle effects
Changelog:
- Add a dedicated tile destroy function
    Similar reason to destroy entity
- Add more sprites for particles
2023-11-04 17:05:54 +08:00
En Yi ebecc68941 Add better support for particle system
Changelog:
- Move sprite to emitter itself to allow better reusing emitter config
- Dedicate a function for destroying entity. This is helpful for dealing
  with events that only occurs during entity destruction
2023-11-04 14:36:59 +08:00
En Yi a8b62f5aec Integrate particle system into scenes
Changelog:
- Each scene will have its own particle system to maintain
- Crate destruction now emits particles
- Draw particles during screen renders
    - May want to make this configurable
    - Should be in general scene render
2023-11-02 22:44:52 +08:00
En Yi ad421d724a Add sprite rotation 2023-11-02 21:18:47 +08:00
En Yi b01edded42 Add chest sprite 2023-11-02 20:37:55 +08:00
En Yi 290dafdf86 Rework scene rendering function
Split off- and on-screen rendering. Off-screen rendering would be a
system now
2023-10-21 10:48:21 +08:00
En Yi b7a6c11b77 Improve scene drawing
Changelog:
- Add entity draw culling
- Tweak culling range
- Remove unnecessary draws for game scene, those are debug anyways
- Reorder draw in game scene for entity
2023-10-18 21:44:23 +08:00
En Yi 7dc66945da Add in engine configuration
All engine constants now sits in a single header file for easy tweaking
Also, SFX list fields is now an array rather than a pointer instead.
2023-10-13 21:55:30 +08:00
En Yi b9b0c11524 Separate out engine from scenes
This creates stronger separation the engine stuff from game
implementations.

way overdue tbh
2023-10-13 21:26:42 +08:00
En Yi b3de60b4bc Merge EC into engine directly
There is not much gained separating EC from engine. Merge it.
sc is still separated though.
2023-10-13 21:21:22 +08:00
En Yi 92555708d7 Put more boilerplate inits into engine init 2023-10-13 21:08:48 +08:00
En Yi e318c65135 Add some more sfx 2023-10-10 21:57:45 +08:00
En Yi 2b79b5e6bc implement simple sfx playback for jumping 2023-10-09 21:28:30 +08:00
En Yi 0a4c700bf6 Add camera lookahead when falling 2023-10-08 12:34:35 +08:00
En Yi ae730ce029 Finish initial camera behaviour
x follows a mass-spring-damper system
y is simple lerp. Doesnt follow player when jumping
2023-10-08 12:13:03 +08:00
En Yi b56e0e7f10 Clamp target position and revert to old behaviour
Need to figure out the y direction update. Should not be
the same way as x
2023-10-08 12:13:03 +08:00
En Yi d1d8033b77 Only apply new behaviour to x direction only 2023-10-08 12:13:03 +08:00
En Yi f8eab8acec Adjust parameters for camera 2023-10-08 12:13:03 +08:00
En Yi 835b88f1f4 Fix coyote jump issue
Changelog:
- Add check for coyote timer when jumping
- Set ladder state AFTER the jump check
2023-10-08 12:13:03 +08:00
En Yi 064341e2eb Initial implementation of camera system
Changelog:
- Implement effectively a PI controller
2023-10-08 12:13:03 +08:00
En Yi de29201a41 Fix uninitialised overlap value 2023-10-08 12:07:04 +08:00
En Yi 9f3061bae3 Implement coyote time 2023-09-29 21:18:08 +08:00
En Yi c2c00cfa51 Add quake-style jump buffering 2023-09-28 21:31:52 +08:00
En Yi 5398c08782 Integrate air timer in game scene 2023-09-28 20:47:10 +08:00
En Yi d4d3b317e2 Complete level data packing and loading 2023-09-28 16:10:20 +08:00
En Yi 359ac0a0ae Implement air meter
Changelog:
- Add air timer component
- Update movement component to keep track of x direction
    - This indicate the facing direction
- Implement air timer update system
- Add air timer component to player
- Render player's air timer
2023-09-27 22:08:16 +08:00
En Yi 26fa9af6b8 Allow null input for overlap for AABB check 2023-09-25 22:08:31 +08:00
En Yi ce8284ab39 Implement level ending
Internal Changelog:
- Activate on collected chest == all chest
- Add spawning level end entity
- Level ending in sandbox will just reset the scene
2023-09-25 22:04:13 +08:00
En Yi d54fee8935 Fix main game collision issue
Changelog:
- Add the refactored system to main game
- Reset coin counter to zero on (re-)start
2023-09-23 14:16:57 +08:00
En Yi e6784a4d71 Fix crates hitbox collision with player 2023-09-23 13:39:18 +08:00
En Yi e8ebe0f89c Improve player collision to chests vs crates
Internal Changelog:
- Delay zeroing velocity on edge check to after hitbox update
- Update player velocity on hitting a crate explicitly
    - This is due to the zeroing velocity changes above
    - This essentially allow 'phasing' through chest but not wooden
      crates
- Render crates using material instead of fragile flag
2023-09-23 00:28:03 +08:00
En Yi a8e0d99870 Implement collecting chests
Internal Changelog:
- Set chest limit to 65535
- Handle (de-)spawning chest on coin counter
- Add coin increment to chest collision with player
2023-09-21 22:08:02 +08:00
En Yi e1a0c6e4e0 Implement Chest Entity
Internal Changelog:
- chest entity: Basically crates, but high def, and fragile
- Add new spawn type for chest
- Add atk modifier for player->chest
- Make crate non-fragile
- Ignore chest for collision check and move with player
2023-09-21 21:48:32 +08:00
En Yi 51618cadc6 Reset ZSTD context before starting 2023-09-02 19:54:17 +08:00
En Yi 789d1b2577 Fix incorrect check for invalid assets 2023-09-02 19:51:36 +08:00
En Yi 5cfa0c0fc0 Add id check for each chunk load 2023-09-02 14:34:24 +08:00
En Yi 20d5bd4ac7 Integrate loading RRES data pack
Changelog:
- Add in rres
    - Split rres header only into two files. Easier to deal with. Sorry
      Raysan...
- Add function to load assets from rres chunk
- Add function to load player sprite info from rres chunk
- Test loading rres in scene test
2023-09-01 20:50:45 +08:00
En Yi 044a5831ff Integrate ZSTD decompression to load level 2023-08-26 22:17:53 +08:00
En Yi 62de96609b Fix (hopefully) one way collision 2023-08-20 16:40:51 +08:00
En Yi 5cbacf8516 Change keybinds to be more convenient
Also, remove asan compile flag for web build
2023-08-20 11:47:51 +08:00
En Yi e2bce62a9d Update editor scene to be larger
also prevent last row to be modified
2023-08-19 20:33:31 +08:00
En Yi 7dcc142a2d Correct CMakeLists for web build 2023-08-19 20:33:07 +08:00
En Yi 567b7ab173 Update instruction on metal toggling 2023-08-19 19:34:36 +08:00
En Yi e26f972600 Update crate colour when toggling metal 2023-08-19 19:30:39 +08:00
En Yi cf8e2ca1be Revert some changes for sandbox drawing
Changelog:
- Remove entity culling when drawing, not good right now
- Put back number of entity in each tile
2023-08-19 19:20:02 +08:00
En Yi fae37eeecd Test out compilation for the web 2023-08-19 18:21:27 +08:00
En Yi 99c34b4107 Reduce the number of line draws 2023-08-19 17:42:50 +08:00
En Yi 731a84273a Render the selection tiles only once
This is not pretty as this does not allow double (de-)init of the
sandbox scene, but should suffice for now
2023-08-19 17:38:13 +08:00
En Yi e6683dfec1 Draw only things within the game rectangle
Testing it out on sandbox for now
2023-08-19 16:40:12 +08:00
En Yi 963ba34164 Make water runner travel faster
Changelog:
- introduce travel speed: how many move can the water runner make
    - normal movement cost : 2
    - water movement cost : 1
2023-08-19 13:03:13 +08:00
En Yi d2a19c5405 Refactor out engine init, deinit, and key handling
To avoid repeated code
2023-08-19 12:20:16 +08:00
En Yi b30646103d Remove velocity check in moveable system
It's funner that way
2023-08-18 23:26:47 +08:00
En Yi 42e5caf695 Implement quit function in main menu
Will need to revise this in the future
2023-08-18 23:10:48 +08:00
En Yi 209f09e307 Add WASD control for sandbox scene 2023-08-18 00:29:02 +08:00