Commit Graph

8 Commits (ac6d93565b2639033644258a0eeb3a1e6993a0ed)

Author SHA1 Message Date
En Yi ac6d93565b Add Sprite Component
Changelog:
- Move Sprite struct into components
- Add asset field in engine
- Update scene test code to add engine for assets
    - This fixes the crash when q is pressed
- Add sprite component to player
- Update render function to draw the sprite
2023-03-13 21:12:37 +08:00
En Yi 45972d6416 Slow down player when crouching
Changelog:
- Add friction coefficient to transform component and its update system
2023-03-04 09:36:26 +08:00
En Yi c8ea03359c Prevent crate bashing at the corner
Changelog:
- Allow two hitboxes in hitbox component
- Create a cross-shaped hitboxes for player
2023-02-28 20:54:48 +08:00
En Yi a8567e2666 Implement hitbox and hurtbox system
Changelog:
- Add new components: hitbox and hurtbox
- Update player and crates with hitbox and hurtbox
- Add printing of mempool stats
- FIX CRITICAL BUG: use entity idx when removing from component map
    - Previously, it incorrectly uses the component idx
- Check for entity aliveness before removal and collision checks
- KWOWN ISSUE: Player can get stopped by metal crates when walking on
  them
2023-02-16 22:44:05 +08:00
En Yi cf38949956 Fix jump spam and recovery
Changelog:
- Hold to jump is removed. Need to release jump action to recover jump
- Fix jump recovery issue when interacting with crates and ground
2023-02-14 23:05:31 +08:00
En Yi 9106899c8a Remove unused components 2023-02-11 22:12:17 +08:00
En Yi e2ae30e45e Prepare for menu scene implementation
Changelog:
- Add components:
  - selectable : indicate an entity is selectable
  - selection : indicate an entity has a list of choices
- Add menu scene implementation and test
- Reduce repetition in CMakeLists in specifying libraries
2023-01-31 21:17:11 +08:00
En Yi e1cbce2703 Make a directory for ECS
Changelog:
- Move Entity and Component files into a dedicated folder
- This is for clean up
2023-01-21 09:38:14 +08:00