En Yi
c4d8256767
Rework component addition/deletion procedure
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Changelog:
- Defer component updates as iterator invalidation can occur
- Add new struct for this + queue on entity manager
- Add new component: CLifeTimer
- Basically a timer to live for entity
2023-07-02 21:49:15 +08:00
En Yi
b5f026c96b
Refactor Entity Tag out of EC
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Tags are game-specific things. So, move out of EC
2023-05-29 21:41:17 +08:00
En Yi
29c9b4eec7
Add boulder entity and moveable component
2023-05-29 21:36:06 +08:00
En Yi
e1a7774bfb
Replace component data struct to use array
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This will use more memory from the get go. I just prefer to statically
allocate memory.
2023-05-22 21:00:50 +08:00
En Yi
7b3685b792
Refactor for better separation of concern
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Changelog:
- Separate out engine-specific stuff vs game-specific stuff
2023-05-16 21:09:38 +08:00