En Yi
|
d1d8033b77
|
Only apply new behaviour to x direction only
|
2023-10-08 12:13:03 +08:00 |
En Yi
|
f8eab8acec
|
Adjust parameters for camera
|
2023-10-08 12:13:03 +08:00 |
En Yi
|
064341e2eb
|
Initial implementation of camera system
Changelog:
- Implement effectively a PI controller
|
2023-10-08 12:13:03 +08:00 |
En Yi
|
d4d3b317e2
|
Complete level data packing and loading
|
2023-09-28 16:10:20 +08:00 |
En Yi
|
d54fee8935
|
Fix main game collision issue
Changelog:
- Add the refactored system to main game
- Reset coin counter to zero on (re-)start
|
2023-09-23 14:16:57 +08:00 |
En Yi
|
d3029316b7
|
Add spikes sprite support
Add tile rotation. This is kind of a temp solution, since any sprite
could use rotation. So, may need to extend this for general sprite
|
2023-08-16 21:21:55 +08:00 |
En Yi
|
e670af2519
|
Fix camera for levels smaller that viewport
|
2023-08-14 21:22:03 +08:00 |
En Yi
|
e0ea01a4de
|
Add level switching
Changelog:
- Water is now on a separate layer in LDtk
- Update water loading in assets functions
- Add actions to switch levels
|
2023-08-14 17:05:43 +08:00 |
En Yi
|
9387189927
|
Refactor out level loading function
|
2023-08-14 15:03:11 +08:00 |
En Yi
|
8e9efc622d
|
Refactor out level tilemap initialisation
- Rename sandbox scene initialisation, which is just a convenience
function
- Also refactor out tilemap related functions to a new file
|
2023-08-14 13:51:20 +08:00 |