En Yi
b9b0c11524
Separate out engine from scenes
...
This creates stronger separation the engine stuff from game
implementations.
way overdue tbh
2023-10-13 21:26:42 +08:00
En Yi
b3de60b4bc
Merge EC into engine directly
...
There is not much gained separating EC from engine. Merge it.
sc is still separated though.
2023-10-13 21:21:22 +08:00
En Yi
92555708d7
Put more boilerplate inits into engine init
2023-10-13 21:08:48 +08:00
En Yi
e318c65135
Add some more sfx
2023-10-10 21:57:45 +08:00
En Yi
2b79b5e6bc
implement simple sfx playback for jumping
2023-10-09 21:28:30 +08:00
En Yi
0a4c700bf6
Add camera lookahead when falling
2023-10-08 12:34:35 +08:00
En Yi
ae730ce029
Finish initial camera behaviour
...
x follows a mass-spring-damper system
y is simple lerp. Doesnt follow player when jumping
2023-10-08 12:13:03 +08:00
En Yi
b56e0e7f10
Clamp target position and revert to old behaviour
...
Need to figure out the y direction update. Should not be
the same way as x
2023-10-08 12:13:03 +08:00
En Yi
d1d8033b77
Only apply new behaviour to x direction only
2023-10-08 12:13:03 +08:00
En Yi
f8eab8acec
Adjust parameters for camera
2023-10-08 12:13:03 +08:00
En Yi
835b88f1f4
Fix coyote jump issue
...
Changelog:
- Add check for coyote timer when jumping
- Set ladder state AFTER the jump check
2023-10-08 12:13:03 +08:00
En Yi
064341e2eb
Initial implementation of camera system
...
Changelog:
- Implement effectively a PI controller
2023-10-08 12:13:03 +08:00
En Yi
de29201a41
Fix uninitialised overlap value
2023-10-08 12:07:04 +08:00
En Yi
9f3061bae3
Implement coyote time
2023-09-29 21:18:08 +08:00
En Yi
c2c00cfa51
Add quake-style jump buffering
2023-09-28 21:31:52 +08:00
En Yi
5398c08782
Integrate air timer in game scene
2023-09-28 20:47:10 +08:00
En Yi
d4d3b317e2
Complete level data packing and loading
2023-09-28 16:10:20 +08:00
En Yi
359ac0a0ae
Implement air meter
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Changelog:
- Add air timer component
- Update movement component to keep track of x direction
- This indicate the facing direction
- Implement air timer update system
- Add air timer component to player
- Render player's air timer
2023-09-27 22:08:16 +08:00
En Yi
26fa9af6b8
Allow null input for overlap for AABB check
2023-09-25 22:08:31 +08:00
En Yi
ce8284ab39
Implement level ending
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Internal Changelog:
- Activate on collected chest == all chest
- Add spawning level end entity
- Level ending in sandbox will just reset the scene
2023-09-25 22:04:13 +08:00
En Yi
d54fee8935
Fix main game collision issue
...
Changelog:
- Add the refactored system to main game
- Reset coin counter to zero on (re-)start
2023-09-23 14:16:57 +08:00
En Yi
e6784a4d71
Fix crates hitbox collision with player
2023-09-23 13:39:18 +08:00
En Yi
e8ebe0f89c
Improve player collision to chests vs crates
...
Internal Changelog:
- Delay zeroing velocity on edge check to after hitbox update
- Update player velocity on hitting a crate explicitly
- This is due to the zeroing velocity changes above
- This essentially allow 'phasing' through chest but not wooden
crates
- Render crates using material instead of fragile flag
2023-09-23 00:28:03 +08:00
En Yi
a8e0d99870
Implement collecting chests
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Internal Changelog:
- Set chest limit to 65535
- Handle (de-)spawning chest on coin counter
- Add coin increment to chest collision with player
2023-09-21 22:08:02 +08:00
En Yi
e1a0c6e4e0
Implement Chest Entity
...
Internal Changelog:
- chest entity: Basically crates, but high def, and fragile
- Add new spawn type for chest
- Add atk modifier for player->chest
- Make crate non-fragile
- Ignore chest for collision check and move with player
2023-09-21 21:48:32 +08:00
En Yi
51618cadc6
Reset ZSTD context before starting
2023-09-02 19:54:17 +08:00
En Yi
789d1b2577
Fix incorrect check for invalid assets
2023-09-02 19:51:36 +08:00
En Yi
5cfa0c0fc0
Add id check for each chunk load
2023-09-02 14:34:24 +08:00
En Yi
20d5bd4ac7
Integrate loading RRES data pack
...
Changelog:
- Add in rres
- Split rres header only into two files. Easier to deal with. Sorry
Raysan...
- Add function to load assets from rres chunk
- Add function to load player sprite info from rres chunk
- Test loading rres in scene test
2023-09-01 20:50:45 +08:00
En Yi
044a5831ff
Integrate ZSTD decompression to load level
2023-08-26 22:17:53 +08:00
En Yi
62de96609b
Fix (hopefully) one way collision
2023-08-20 16:40:51 +08:00
En Yi
5cbacf8516
Change keybinds to be more convenient
...
Also, remove asan compile flag for web build
2023-08-20 11:47:51 +08:00
En Yi
e2bce62a9d
Update editor scene to be larger
...
also prevent last row to be modified
2023-08-19 20:33:31 +08:00
En Yi
7dcc142a2d
Correct CMakeLists for web build
2023-08-19 20:33:07 +08:00
En Yi
567b7ab173
Update instruction on metal toggling
2023-08-19 19:34:36 +08:00
En Yi
e26f972600
Update crate colour when toggling metal
2023-08-19 19:30:39 +08:00
En Yi
cf8e2ca1be
Revert some changes for sandbox drawing
...
Changelog:
- Remove entity culling when drawing, not good right now
- Put back number of entity in each tile
2023-08-19 19:20:02 +08:00
En Yi
fae37eeecd
Test out compilation for the web
2023-08-19 18:21:27 +08:00
En Yi
99c34b4107
Reduce the number of line draws
2023-08-19 17:42:50 +08:00
En Yi
731a84273a
Render the selection tiles only once
...
This is not pretty as this does not allow double (de-)init of the
sandbox scene, but should suffice for now
2023-08-19 17:38:13 +08:00
En Yi
e6683dfec1
Draw only things within the game rectangle
...
Testing it out on sandbox for now
2023-08-19 16:40:12 +08:00
En Yi
963ba34164
Make water runner travel faster
...
Changelog:
- introduce travel speed: how many move can the water runner make
- normal movement cost : 2
- water movement cost : 1
2023-08-19 13:03:13 +08:00
En Yi
d2a19c5405
Refactor out engine init, deinit, and key handling
...
To avoid repeated code
2023-08-19 12:20:16 +08:00
En Yi
b30646103d
Remove velocity check in moveable system
...
It's funner that way
2023-08-18 23:26:47 +08:00
En Yi
42e5caf695
Implement quit function in main menu
...
Will need to revise this in the future
2023-08-18 23:10:48 +08:00
En Yi
209f09e307
Add WASD control for sandbox scene
2023-08-18 00:29:02 +08:00
En Yi
4d12a02f91
Tweak player's movement
...
Changelog:
- Increase ground friction generally.
- Reduce friction when the player is moving on the ground. To compensate,
reduce player acceleration as well. Now, the player stops faster
without losing too much max speed.
2023-08-17 23:20:52 +08:00
En Yi
3a4671cecc
Add hurtbox to player
...
Changelog:
- Update player bbox update
- Update hitbox update system to account for player
- Reduce explosion size to allow better chaining behaviour
- Reduce lifetime of destroyed crates
2023-08-17 22:19:01 +08:00
En Yi
8c889690e8
Add null checks when creating new entity
...
Also, fix player spawn to reuse the player
2023-08-17 21:51:11 +08:00
En Yi
93e3b24e40
Fix transition out of water collision check
2023-08-17 21:24:52 +08:00
En Yi
939fe7bc4e
Allow boulder pushing when swimming
2023-08-17 21:10:11 +08:00
En Yi
216a0d9f0b
Fix rotation not reset on sandbox restart
2023-08-17 21:03:47 +08:00
En Yi
62ecd3c0fa
Create simple dead player respawn system
...
Changelog:
- Add player dead sprite
- Add function to create dead player entity
- It is easier to create a new entity than to transform an existing
one
- Update existing respawn system
2023-08-16 23:45:34 +08:00
En Yi
cb68c6c6f4
Add toggle to activate crates on spawn
2023-08-16 22:29:17 +08:00
En Yi
27cb6b05c6
Display help text for selection in sandbox
2023-08-16 22:08:11 +08:00
En Yi
86a29ccba8
Add sprite info for explosion
2023-08-16 21:41:50 +08:00
En Yi
d3029316b7
Add spikes sprite support
...
Add tile rotation. This is kind of a temp solution, since any sprite
could use rotation. So, may need to extend this for general sprite
2023-08-16 21:21:55 +08:00
En Yi
bda335fd6a
Fix mouse mode not activating buttons
2023-08-15 21:52:56 +08:00
En Yi
e7c6f9929b
Add sprite info for all crates
2023-08-15 21:08:46 +08:00
En Yi
b980f16def
Add sprite info for arrows and bombs
2023-08-15 20:43:04 +08:00
En Yi
6d97272420
Fix missing grid bound checking in game systems
2023-08-15 20:03:32 +08:00
En Yi
cd8ec0c7ed
Fix grid entities set update bug for OOB entities
...
When entities are marked for deletion, the tilecoord components
still exists, which can update the grid entities set, even if the
entity is not alive
2023-08-15 19:58:14 +08:00
En Yi
bba12b9b39
Add Sandbox button in main program
...
Changelog:
- First button now loads the levelpack
2023-08-14 21:54:25 +08:00
En Yi
e670af2519
Fix camera for levels smaller that viewport
2023-08-14 21:22:03 +08:00
En Yi
70d7fda22c
Add game scene
...
This is slightly different from the sandbox
- No editting tiles and spawnning
- Can switch levels
2023-08-14 18:37:29 +08:00
En Yi
e0ea01a4de
Add level switching
...
Changelog:
- Water is now on a separate layer in LDtk
- Update water loading in assets functions
- Add actions to switch levels
2023-08-14 17:05:43 +08:00
En Yi
ca392a0efd
Remove loop when loading level pack
2023-08-14 16:01:10 +08:00
En Yi
f6f3214dc1
Add levelpack loading in asset loader
...
Changelog:
- Update main code to use assets loader
- Update level load test as well
2023-08-14 15:40:48 +08:00
En Yi
9387189927
Refactor out level loading function
2023-08-14 15:03:11 +08:00
En Yi
8e9efc622d
Refactor out level tilemap initialisation
...
- Rename sandbox scene initialisation, which is just a convenience
function
- Also refactor out tilemap related functions to a new file
2023-08-14 13:51:20 +08:00
En Yi
5de188c503
Implement level pack loading and testing
2023-08-14 12:16:15 +08:00
En Yi
5dbe2cc4d0
Add struct for loading in a level pack
2023-08-13 15:02:20 +08:00
En Yi
62703c0317
Add arrow sprite
2023-08-13 15:02:20 +08:00
En Yi
494c9e9e46
Fix incorrect line test
...
By this project convention, the line extend will start from p1 and
end at p2, but not including p2 [p1, p2). Thus, existing tests are
testing a zero-length line, which should assert no collision.
Add test to properly test AABB edge collision with a line
Also update existing collision function to account for this
2023-08-13 12:34:27 +08:00
En Yi
7929178411
Add sprite loading from empty crates
...
Also adjust the gravity delay, bomb timing + size to allow
vertical chain explosion
2023-08-08 23:55:46 +08:00
En Yi
c6b1e4e4b7
Add function to restart editor level
2023-07-29 17:47:18 +08:00
En Yi
0c52718695
Update water flow rendering logic
2023-07-26 23:16:50 +08:00
En Yi
2e368704ce
Fix water runner interaction
...
- Add null check for bbox for moveable check
- Null after free when freeing runner
2023-07-25 20:43:39 +08:00
En Yi
f81029b482
Add shape factor to control upthrust and friction
2023-07-25 20:39:42 +08:00
En Yi
f6c5fa10fd
Add simple water flowing visual
2023-07-24 23:59:19 +08:00
En Yi
478dea2d9c
Add air pocket tile
...
Air pockets are just tiles with a max water level lower than the
absolute maximum
Also, make air pockets not reachable by water runners
2023-07-24 22:15:13 +08:00
En Yi
7d00d348f6
Put max water level into each tile
...
This is to create air pockets
2023-07-24 21:58:50 +08:00
En Yi
ec8f8b6a36
Integrate water runner into main scene
2023-07-24 21:46:53 +08:00
En Yi
0a76826c27
Modify player collision with water blocks
...
Collision now handles different water level
2023-07-24 21:19:16 +08:00
En Yi
4a09550c0b
Update main scene to do multiple water levels
...
Note: Player collisions not updated yet
2023-07-24 19:44:39 +08:00
En Yi
62c74fe545
Add water levels proper
2023-07-22 21:09:12 +08:00
En Yi
eed785162e
Update scanline fill function
...
Changelog:
- Fill only a range of reachable tiles instead
- Tweak fill complete check
- Count tiles filled, if zero: complete
- Allow multiple runner to fill without breaking the game
2023-07-22 20:29:20 +08:00
En Yi
cf807be7a2
Remove unnecessary state
2023-07-22 20:07:05 +08:00
En Yi
6097ec6e0d
Complete basic water flow algorithm
...
Changelog:
- Add in scanline filling process
- Use signed integer for calculation
- Generalise BFS to only depend on the current cell
- During the search for the lowest reachable tile, allow a single
tile equal or higher to the starting tile
This is to allow moving upwards when no valid lower tile exists
2023-07-22 15:52:55 +08:00
En Yi
89d962d2bc
Fix runner bug of not reaching water surface
...
Also fix bound checking in runner
2023-07-21 21:19:38 +08:00
En Yi
6e2ccfa875
Improve reachability search for scanline filling
...
Just do a second BFS from the current position, reset the current
scanline reachability.
2023-07-20 23:25:32 +08:00
En Yi
7607827420
Split out state for resetting and starting BFS
2023-07-20 22:58:09 +08:00
En Yi
34655d5c0a
Visualine reachable scanline
...
Also tweak logic for lowest point
2023-07-20 22:51:15 +08:00
En Yi
dc20a6b992
Fix lowest point check and movement delay
...
- This allows separte movement delay for each runner
- Lowest point has to be not in water
2023-07-20 22:25:57 +08:00
En Yi
a080b5ee0a
Add water checks in BFS
...
Also refactor the BFS logic to generalise the next tiles to go
after the tile checks
2023-07-20 21:23:43 +08:00
En Yi
7af75b8366
Implement runner movement to lowest position
...
Changelog:
- Add new state for when runner reaches target position
- Skip movement if already on target position
- Add extra handling for spawning on solid tile
- Fix tile toggling bug on the same tile
2023-07-19 23:32:53 +08:00
En Yi
a0f6cf3471
Visualise path from BFS + Improving BFS
...
Changelog:
- Avoid continuous BFS by changing state after BFS completion
- Reset to BFS state on tile change
2023-07-19 22:44:49 +08:00
En Yi
5b3cbd1bba
Implement BFS into water runner
2023-07-19 19:16:35 +08:00
En Yi
917fdeba9b
Fix incorrect entity deletion process
...
Changelog:
- Components of an entity are now freed on the spot
2023-07-19 19:15:16 +08:00
En Yi
b52b662da9
Add water runner entity into game loop
...
Changelog:
- water runner needs ctransform + ctilecoord at least to be in the tile
update system
- Update the tilemap update system as well
- Update rendering function for water runner
- Update water runner creation to handle failure to create
- Add a tag for water runner (pending proper tag)
2023-07-19 11:15:34 +08:00