Commit Graph

6 Commits (dc760bf8db899ae596c9f172d35adf283c1adbb5)

Author SHA1 Message Date
En Yi dc760bf8db Attempt to apply code style consitency
Squashed commit of the following:

commit 249fb96c63f68913ef632b8d1006e8a2d1c1b6d3
Author: En Yi <en.yi@tutanota.com>
Date:   Sat Apr 15 22:51:08 2023 +0800

    Ensure 120 column width limit

    Changelog:
    - this is just to avoid overly long line of code

commit 4b1ffa8fc89f17418de15f5fc3f0e73040f1d40c
Author: En Yi <en.yi@tutanota.com>
Date:   Sat Apr 15 20:05:07 2023 +0800

    Ensure style consistency in For loop

commit dcb41960407224592f78278313e97c2cc4bf66a5
Author: En Yi <en.yi@tutanota.com>
Date:   Sat Apr 15 17:26:20 2023 +0800

    Ensure consistency in code style

    Internal Changelog:
    - Use char* var instead of char *var. Preference
2023-04-15 22:52:38 +08:00
En Yi 82b8a3b988 Implement simple animation system
Changelog:
- Add sprite map for player
- Add an animation system
- Add a placeholder player sprite transition function
2023-03-18 13:55:55 +08:00
En Yi 45972d6416 Slow down player when crouching
Changelog:
- Add friction coefficient to transform component and its update system
2023-03-04 09:36:26 +08:00
En Yi a8567e2666 Implement hitbox and hurtbox system
Changelog:
- Add new components: hitbox and hurtbox
- Update player and crates with hitbox and hurtbox
- Add printing of mempool stats
- FIX CRITICAL BUG: use entity idx when removing from component map
    - Previously, it incorrectly uses the component idx
- Check for entity aliveness before removal and collision checks
- KWOWN ISSUE: Player can get stopped by metal crates when walking on
  them
2023-02-16 22:44:05 +08:00
En Yi 0165016a7c Refactor collision event to be LevelSceneData 2023-02-04 16:17:15 +08:00
En Yi 9223dcc0e9 Refactor out game systems for scene 2023-01-21 10:44:02 +08:00