En Yi
a2c061c5e8
Place position field into Entity
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Position is so commonly used that placing it into Entity from the
CTransform components reduces the reference to CTransform.
Void Particle proved that it made development much easier.
2024-04-22 22:15:21 +08:00
En Yi
402d6f658e
Attempt to tune up boulder sliding behaviour
2023-11-24 21:45:48 +08:00
En Yi
bdbf936c7c
Make boulder slide into wooden platform
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Internal Changelog:
- Remove speed requirment for platform destruction
- Platform check is now 1 px lower
- Allow sliding if platform is on the lower tile on the sides
2023-11-24 21:24:11 +08:00
En Yi
95dd27974a
Update README
2023-11-23 22:52:54 +08:00
En Yi
09da7e8700
Add sprite to tile and entity spawn in editor
2023-11-23 22:26:44 +08:00
En Yi
8a39f85c45
Change key to toggle grid
2023-11-23 21:53:36 +08:00
En Yi
f3d48281f5
Adjust bubbles draw position
2023-11-23 20:53:04 +08:00
En Yi
d5c6d05558
Add action to set spawn point
2023-11-23 20:52:51 +08:00
En Yi
05e58677a5
Add angle and rotation range for particle system
2023-11-22 23:18:08 +08:00
En Yi
26eeec5638
Hack a method to lock key in game
2023-11-22 22:52:21 +08:00
En Yi
d62b862ebe
Make player hitbox bigger
2023-11-22 21:41:43 +08:00
En Yi
96d389a69a
Fix mistake in ground check
2023-11-22 21:41:06 +08:00
En Yi
21dab8b9a8
Adjust camera base height on crate jumping
2023-11-22 21:40:50 +08:00
En Yi
72235f7522
Play box land sfc for chests as well
2023-11-22 21:13:10 +08:00
En Yi
1311c2f0b7
Fix ground check
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Use line check instead of box check
2023-11-22 21:04:00 +08:00
En Yi
09ee7aa4b3
Fix weird air and bubbling behaviour
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Changelog:
- Air timer decays on point check instead of water state
- Bubbling is also starts with this point check
- This is so that it is consistent that bubbles == air going down
2023-11-22 20:51:29 +08:00
En Yi
1fa48b2176
Tweak engine config
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Internal Changelog:
- Increase max entities
- Increase max active emitters
2023-11-22 00:27:08 +08:00
En Yi
f8277b304c
Add SFX to main program
2023-11-22 00:13:15 +08:00
En Yi
9a9f77c7b2
Fix issue with web build
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Changelog:
- Update SFX
- Draw air meter
2023-11-22 00:13:05 +08:00
En Yi
dbf5b30366
Add coin and bubble emitter
2023-11-22 00:12:29 +08:00
En Yi
637319cfd0
Fix one-shot stream emitter
2023-11-22 00:12:09 +08:00
En Yi
ec9e21dc8a
Update web build
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Changelog:
- preload assets
- increase heap and stack memory
2023-11-22 00:11:01 +08:00
En Yi
799941ed80
Draw particles before water
2023-11-21 21:01:47 +08:00
En Yi
f94ecedc7d
Fix aliveness check for emitter
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Emitter aliveness should be checked with its finish state
Also update bubbling to re-activate an still alive handle
2023-11-20 22:47:30 +08:00
En Yi
911663b51f
Update game scene system
2023-11-20 22:19:18 +08:00
En Yi
70d52cca5b
Tweak bomb horizontal spawn
2023-11-20 22:10:02 +08:00
En Yi
c52651ca1b
Add bubbling paritcle emitter to player
2023-11-20 22:08:28 +08:00
En Yi
b18e072d51
Print free emitters in editor scene
2023-11-20 22:08:05 +08:00
En Yi
73ea7edd07
Update emitter asset loading
2023-11-20 22:07:45 +08:00
En Yi
ad789329d1
Add emitter component
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Also, add funciton to check if emitter handle is still alive
2023-11-20 22:06:58 +08:00
En Yi
841603a432
Update inital position of stream emitter
2023-11-20 20:53:22 +08:00
En Yi
8165cd41c2
Rework stream handling function
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Changelog:
- Add callback function to stop the emitter
- This is use to automatically stop the emitter when the condition
is met
- Update particle test program
2023-11-20 20:48:41 +08:00
En Yi
8ae999ccc8
Tweak water rendering
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make water rendering in front of all entities
2023-11-18 20:13:02 +08:00
En Yi
de5da9a5f2
Increase lifetime for bomb crates
2023-11-18 20:12:39 +08:00
En Yi
cb67dcf81f
Fix incorrect parsing of emitter config
2023-11-18 20:02:00 +08:00
En Yi
be75263c2c
Implement stream-type particle emitter
2023-11-18 19:44:20 +08:00
En Yi
cb0a93ee70
Implement feature to start and stop emitter
2023-11-18 15:48:43 +08:00
En Yi
5350c2b761
Refactor particle system for future feature
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This is to support persistent emitter later on
Also, re-check the update logic
2023-11-18 12:45:57 +08:00
En Yi
e1bef49d06
Fix tunneling for wooden tile
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Just make the collision bbox to be tile_size.
The 'hitbox' of the tile is too thin.
2023-11-16 20:23:06 +08:00
En Yi
3f5e1648c1
Fix regression in AABB collision
2023-11-16 00:03:26 +08:00
En Yi
bfab7df718
Play SFX on destroying wooden tile
2023-11-16 00:02:52 +08:00
En Yi
85e731392a
Remove drawing of moveable grid
2023-11-15 23:35:38 +08:00
En Yi
a9939200b7
Fix ladder not one-way on destruction
2023-11-15 23:32:10 +08:00
En Yi
7dd4c8413b
Add action to toggle grid for sandbox
2023-11-15 23:30:13 +08:00
En Yi
c64ef906e0
Reposition airtimer point check
2023-11-15 21:01:02 +08:00
En Yi
315d9849a7
Use water overlap for friction update
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Also relocate the water overlap update
2023-11-15 20:53:41 +08:00
En Yi
0b5f34b9f3
Modify water upthrust behaviour
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Changelog:
- Upthrust now depends on water area overlap with entity
- Fix complete overlap checks
2023-11-14 22:31:28 +08:00
En Yi
72c27ed92e
Add more SFX
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Also, revert crate ground state behaviour
2023-11-13 14:23:31 +08:00
En Yi
c78dc50f50
Fix Boulder landing playing on spawning
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Done by setting its ground state to 1. For consistency, this is
done to any entity that can 'land'. So far, this has no tangible
gameplay effects.
2023-11-13 11:34:39 +08:00
En Yi
cdb9d22e6c
'Fix' unused params for remaining functions
2023-11-11 13:10:00 +08:00