En Yi
f94ecedc7d
Fix aliveness check for emitter
...
Emitter aliveness should be checked with its finish state
Also update bubbling to re-activate an still alive handle
2023-11-20 22:47:30 +08:00
En Yi
c52651ca1b
Add bubbling paritcle emitter to player
2023-11-20 22:08:28 +08:00
En Yi
de5da9a5f2
Increase lifetime for bomb crates
2023-11-18 20:12:39 +08:00
En Yi
e1bef49d06
Fix tunneling for wooden tile
...
Just make the collision bbox to be tile_size.
The 'hitbox' of the tile is too thin.
2023-11-16 20:23:06 +08:00
En Yi
bfab7df718
Play SFX on destroying wooden tile
2023-11-16 00:02:52 +08:00
En Yi
a9939200b7
Fix ladder not one-way on destruction
2023-11-15 23:32:10 +08:00
En Yi
c64ef906e0
Reposition airtimer point check
2023-11-15 21:01:02 +08:00
En Yi
315d9849a7
Use water overlap for friction update
...
Also relocate the water overlap update
2023-11-15 20:53:41 +08:00
En Yi
0b5f34b9f3
Modify water upthrust behaviour
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Changelog:
- Upthrust now depends on water area overlap with entity
- Fix complete overlap checks
2023-11-14 22:31:28 +08:00
En Yi
72c27ed92e
Add more SFX
...
Also, revert crate ground state behaviour
2023-11-13 14:23:31 +08:00
En Yi
c78dc50f50
Fix Boulder landing playing on spawning
...
Done by setting its ground state to 1. For consistency, this is
done to any entity that can 'land'. So far, this has no tangible
gameplay effects.
2023-11-13 11:34:39 +08:00
En Yi
45d9e2a5f6
Use unsigned int for boulder checks
2023-11-11 12:44:57 +08:00
En Yi
ffc890240b
Remove asset argument from entity creation
2023-11-11 12:18:45 +08:00
En Yi
15bb9c84ae
Remove unused prev_pos in box edge checking
2023-11-11 11:56:08 +08:00
En Yi
029415e19f
Add particles for arrow destruction
2023-11-10 23:15:12 +08:00
En Yi
0c540d5053
Move frame counter out of sprite component
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This allows individual animation
2023-11-04 20:32:29 +08:00
En Yi
97f7afc401
Add more particle effects
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Changelog:
- Add a dedicated tile destroy function
Similar reason to destroy entity
- Add more sprites for particles
2023-11-04 17:05:54 +08:00
En Yi
ebecc68941
Add better support for particle system
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Changelog:
- Move sprite to emitter itself to allow better reusing emitter config
- Dedicate a function for destroying entity. This is helpful for dealing
with events that only occurs during entity destruction
2023-11-04 14:36:59 +08:00
En Yi
a8b62f5aec
Integrate particle system into scenes
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Changelog:
- Each scene will have its own particle system to maintain
- Crate destruction now emits particles
- Draw particles during screen renders
- May want to make this configurable
- Should be in general scene render
2023-11-02 22:44:52 +08:00
En Yi
e318c65135
Add some more sfx
2023-10-10 21:57:45 +08:00
En Yi
2b79b5e6bc
implement simple sfx playback for jumping
2023-10-09 21:28:30 +08:00
En Yi
0a4c700bf6
Add camera lookahead when falling
2023-10-08 12:34:35 +08:00
En Yi
ae730ce029
Finish initial camera behaviour
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x follows a mass-spring-damper system
y is simple lerp. Doesnt follow player when jumping
2023-10-08 12:13:03 +08:00
En Yi
b56e0e7f10
Clamp target position and revert to old behaviour
...
Need to figure out the y direction update. Should not be
the same way as x
2023-10-08 12:13:03 +08:00
En Yi
d1d8033b77
Only apply new behaviour to x direction only
2023-10-08 12:13:03 +08:00
En Yi
f8eab8acec
Adjust parameters for camera
2023-10-08 12:13:03 +08:00
En Yi
835b88f1f4
Fix coyote jump issue
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Changelog:
- Add check for coyote timer when jumping
- Set ladder state AFTER the jump check
2023-10-08 12:13:03 +08:00
En Yi
064341e2eb
Initial implementation of camera system
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Changelog:
- Implement effectively a PI controller
2023-10-08 12:13:03 +08:00
En Yi
9f3061bae3
Implement coyote time
2023-09-29 21:18:08 +08:00
En Yi
c2c00cfa51
Add quake-style jump buffering
2023-09-28 21:31:52 +08:00
En Yi
d4d3b317e2
Complete level data packing and loading
2023-09-28 16:10:20 +08:00
En Yi
359ac0a0ae
Implement air meter
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Changelog:
- Add air timer component
- Update movement component to keep track of x direction
- This indicate the facing direction
- Implement air timer update system
- Add air timer component to player
- Render player's air timer
2023-09-27 22:08:16 +08:00
En Yi
26fa9af6b8
Allow null input for overlap for AABB check
2023-09-25 22:08:31 +08:00
En Yi
ce8284ab39
Implement level ending
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Internal Changelog:
- Activate on collected chest == all chest
- Add spawning level end entity
- Level ending in sandbox will just reset the scene
2023-09-25 22:04:13 +08:00
En Yi
e6784a4d71
Fix crates hitbox collision with player
2023-09-23 13:39:18 +08:00
En Yi
e8ebe0f89c
Improve player collision to chests vs crates
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Internal Changelog:
- Delay zeroing velocity on edge check to after hitbox update
- Update player velocity on hitting a crate explicitly
- This is due to the zeroing velocity changes above
- This essentially allow 'phasing' through chest but not wooden
crates
- Render crates using material instead of fragile flag
2023-09-23 00:28:03 +08:00
En Yi
a8e0d99870
Implement collecting chests
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Internal Changelog:
- Set chest limit to 65535
- Handle (de-)spawning chest on coin counter
- Add coin increment to chest collision with player
2023-09-21 22:08:02 +08:00
En Yi
e1a0c6e4e0
Implement Chest Entity
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Internal Changelog:
- chest entity: Basically crates, but high def, and fragile
- Add new spawn type for chest
- Add atk modifier for player->chest
- Make crate non-fragile
- Ignore chest for collision check and move with player
2023-09-21 21:48:32 +08:00
En Yi
62de96609b
Fix (hopefully) one way collision
2023-08-20 16:40:51 +08:00
En Yi
b30646103d
Remove velocity check in moveable system
...
It's funner that way
2023-08-18 23:26:47 +08:00
En Yi
4d12a02f91
Tweak player's movement
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Changelog:
- Increase ground friction generally.
- Reduce friction when the player is moving on the ground. To compensate,
reduce player acceleration as well. Now, the player stops faster
without losing too much max speed.
2023-08-17 23:20:52 +08:00
En Yi
3a4671cecc
Add hurtbox to player
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Changelog:
- Update player bbox update
- Update hitbox update system to account for player
- Reduce explosion size to allow better chaining behaviour
- Reduce lifetime of destroyed crates
2023-08-17 22:19:01 +08:00
En Yi
8c889690e8
Add null checks when creating new entity
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Also, fix player spawn to reuse the player
2023-08-17 21:51:11 +08:00
En Yi
93e3b24e40
Fix transition out of water collision check
2023-08-17 21:24:52 +08:00
En Yi
939fe7bc4e
Allow boulder pushing when swimming
2023-08-17 21:10:11 +08:00
En Yi
62ecd3c0fa
Create simple dead player respawn system
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Changelog:
- Add player dead sprite
- Add function to create dead player entity
- It is easier to create a new entity than to transform an existing
one
- Update existing respawn system
2023-08-16 23:45:34 +08:00
En Yi
6d97272420
Fix missing grid bound checking in game systems
2023-08-15 20:03:32 +08:00
En Yi
cd8ec0c7ed
Fix grid entities set update bug for OOB entities
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When entities are marked for deletion, the tilecoord components
still exists, which can update the grid entities set, even if the
entity is not alive
2023-08-15 19:58:14 +08:00
En Yi
e670af2519
Fix camera for levels smaller that viewport
2023-08-14 21:22:03 +08:00
En Yi
8e9efc622d
Refactor out level tilemap initialisation
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- Rename sandbox scene initialisation, which is just a convenience
function
- Also refactor out tilemap related functions to a new file
2023-08-14 13:51:20 +08:00