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6 Commits
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8a731637f7
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8a731637f7 | |
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4abe996640 | |
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f6847f1ffd | |
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3041f5df54 | |
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ca5c653b9d | |
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b2beaea248 |
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@ -0,0 +1,3 @@
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[submodule "tracy"]
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path = tracy
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url = https://github.com/wolfpld/tracy.git
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@ -2,7 +2,7 @@ set(PROJECT_NAME HATPC_remake)
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set(CMAKE_C_COMPILER clang)
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set(CMAKE_C_FLAGS "-Wall -Wextra")
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cmake_minimum_required(VERSION 3.22.1)
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project(${PROJECT_NAME} C)
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project(${PROJECT_NAME} C CXX)
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set(CMAKE_C_STANDARD 99)
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set(RAYLIB_DIR /usr/local/lib CACHE FILEPATH "directory to Raylib")
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set(LIBZSTD_DIR /usr/local/lib CACHE FILEPATH "directory to zstd")
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@ -45,6 +45,30 @@ target_include_directories(${PROJECT_NAME}
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target_link_libraries(${PROJECT_NAME}
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${GAME_LIBS}
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)
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add_executable(sandbox_trace
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scene_test.c
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tracy/public/TracyClient.cpp
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)
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target_compile_definitions(sandbox_trace
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PUBLIC
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TRACY_ENABLE
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TRACY_ON_DEMAND
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)
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target_include_directories(sandbox_trace
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PRIVATE
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${CMAKE_CURRENT_LIST_DIR}
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PUBLIC
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tracy/public/
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)
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target_link_libraries(sandbox_trace
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PUBLIC
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lib_scenes_trace
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pthread
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dl
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)
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add_executable(scene_test
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scene_test.c
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)
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@ -54,6 +78,7 @@ target_include_directories(scene_test
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${CMAKE_CURRENT_LIST_DIR}
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)
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if (NOT EMSCRIPTEN)
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target_compile_options(scene_test PRIVATE -fsanitize=address -gdwarf-4)
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target_link_options(scene_test PRIVATE -fsanitize=address -gdwarf-4)
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@ -54,6 +54,7 @@ typedef struct _CTransform_t {
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Vector2 shape_factor;
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float grav_delay;
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float grav_timer;
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float bounce_coeff;
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MovementMode_t movement_mode;
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bool active;
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} CTransform_t;
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15
scene_test.c
15
scene_test.c
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@ -1,3 +1,6 @@
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#ifdef TRACY_ENABLE
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#include "tracy/TracyC.h"
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#endif
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#include "scene_impl.h"
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#include "ent_impl.h"
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#include "assets_loader.h"
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@ -89,10 +92,22 @@ int main(void)
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float frame_time = GetFrameTime();
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float delta_time = fminf(frame_time, DT);
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#ifdef TRACY_ENABLE
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TracyCZoneN(ctx, "Overall", true)
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#endif
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#ifdef TRACY_ENABLE
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TracyCZoneN(ctx1, "Update", true)
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#endif
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update_scene(&scene.scene, delta_time);
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update_entity_manager(&scene.scene.ent_manager);
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#ifdef TRACY_ENABLE
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TracyCZoneEnd(ctx1)
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#endif
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// This is needed to advance time delta
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render_scene(&scene.scene);
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#ifdef TRACY_ENABLE
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TracyCZoneEnd(ctx)
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#endif
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update_sfx_list(&engine);
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if (WindowShouldClose()) break;
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}
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@ -20,3 +20,32 @@ target_link_libraries(lib_scenes
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PUBLIC
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lib_engine
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)
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add_library(lib_scenes_trace STATIC
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assets_loader.c
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player_ent.c
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items_ent.c
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water_flow.c
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editor_scene.c
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menu_scene.c
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level_select_scene.c
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game_scene.c
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game_systems.c
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scene_systems.c
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camera_systems.c
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engine_impl.c
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)
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target_compile_definitions(lib_scenes_trace
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PUBLIC
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TRACY_ENABLE
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TRACY_ON_DEMAND
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)
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target_include_directories(lib_scenes_trace
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PUBLIC
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${CMAKE_CURRENT_LIST_DIR}
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${CMAKE_CURRENT_LIST_DIR}/../tracy/public/
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)
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target_link_libraries(lib_scenes_trace
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PUBLIC
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lib_engine
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)
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@ -1130,6 +1130,7 @@ static void at_level_dead(Scene_t* scene)
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{
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p_pstate->locked = true;
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}
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change_level_state(data, LEVEL_STATE_STARTING);
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}
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@ -1216,6 +1217,11 @@ void init_sandbox_scene(LevelScene_t* scene)
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scene->data.player_spawn = p_player->position;
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scene->data.camera.target_pos = p_player->position;
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scene->data.camera.cam.target = p_player->position;
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Entity_t* p_urchin = create_urchin(&scene->scene.ent_manager);
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p_urchin->position = p_player->position;
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p_urchin->position.x += 64;
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p_urchin->position.y -= 240;
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}
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update_entity_manager(&scene->scene.ent_manager);
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@ -16,6 +16,7 @@ Entity_t* create_boulder(EntityManager_t* ent_manager);
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Entity_t* create_arrow(EntityManager_t* ent_manager, uint8_t dir);
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Entity_t* create_bomb(EntityManager_t* ent_manager, Vector2 launch_dir);
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Entity_t* create_explosion(EntityManager_t* ent_manager);
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Entity_t* create_urchin(EntityManager_t* ent_manager);
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Entity_t* create_chest(EntityManager_t* ent_manager);
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Entity_t* create_level_end(EntityManager_t* ent_manager);
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@ -1,3 +1,7 @@
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#ifdef TRACY_ENABLE
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#include "tracy/TracyC.h"
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#endif
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#include "game_systems.h"
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#include "scene_impl.h"
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@ -725,6 +729,9 @@ void spike_collision_system(Scene_t* scene)
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void tile_collision_system(Scene_t* scene)
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{
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#ifdef TRACY_ENABLE
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TracyCZoneN(ctx, "TileCol", true)
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#endif
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static bool checked_entities[MAX_COMP_POOL_SIZE] = {0};
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LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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@ -820,21 +827,20 @@ void tile_collision_system(Scene_t* scene)
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}
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}
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if (collide_side & (1<<3))
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if (
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((collide_side & (1<<3)) && (p_ctransform->velocity.x < 0))
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|| ((collide_side & (1<<2)) && (p_ctransform->velocity.x > 0))
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)
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{
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if (p_ctransform->velocity.x < 0) p_ctransform->velocity.x = 0;
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p_ctransform->velocity.x *= -p_ctransform->bounce_coeff;
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}
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if (collide_side & (1<<2))
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if (
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((collide_side & (1<<1)) && (p_ctransform->velocity.y < 0))
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|| ((collide_side & (1)) && (p_ctransform->velocity.y > 0))
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)
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{
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if (p_ctransform->velocity.x > 0) p_ctransform->velocity.x = 0;
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}
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if (collide_side & (1<<1))
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{
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if (p_ctransform->velocity.y < 0) p_ctransform->velocity.y = 0;
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}
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if (collide_side & (1))
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{
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if (p_ctransform->velocity.y > 0) p_ctransform->velocity.y = 0;
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p_ctransform->velocity.y *= -p_ctransform->bounce_coeff;
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}
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float decimal;
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@ -860,6 +866,10 @@ void tile_collision_system(Scene_t* scene)
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p_ent->position.y = decimal;
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}
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}
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#ifdef TRACY_ENABLE
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TracyCZoneEnd(ctx)
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#endif
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}
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void friction_coefficient_update_system(Scene_t* scene)
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@ -1303,7 +1313,7 @@ void movement_update_system(Scene_t* scene)
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{
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p_ent->position.x = p_ent->position.x;
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}
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p_ctransform->velocity.x = 0;
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p_ctransform->velocity.x *= -p_ctransform->bounce_coeff;
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}
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if(p_ent->position.y < 0 || p_ent->position.y + p_bbox->size.y > level_height)
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@ -1317,7 +1327,7 @@ void movement_update_system(Scene_t* scene)
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{
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p_ent->position.y = p_ent->position.y;
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}
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p_ctransform->velocity.y = 0;
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p_ctransform->velocity.y *= -p_ctransform->bounce_coeff;
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}
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}
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else
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@ -1,3 +1,5 @@
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#include "EC.h"
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#include "assets_tag.h"
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#include "ent_impl.h"
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#include "constants.h"
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#include "raymath.h"
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@ -242,6 +244,39 @@ Entity_t* create_explosion(EntityManager_t* ent_manager)
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return p_explosion;
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}
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Entity_t* create_urchin(EntityManager_t* ent_manager)
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{
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Entity_t* p_urchin = add_entity(ent_manager, NO_ENT_TAG);
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if (p_urchin == NULL) return NULL;
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CBBox_t* p_bbox = add_component(p_urchin, CBBOX_COMP_T);
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set_bbox(p_bbox, TILE_SIZE, TILE_SIZE);
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CTransform_t* p_ctransform = add_component(p_urchin, CTRANSFORM_COMP_T);
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p_ctransform->movement_mode = KINEMATIC_MOVEMENT;
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p_ctransform->bounce_coeff = 1.0f;
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p_ctransform->velocity.x = -100;
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p_ctransform->active = true;
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add_component(p_urchin, CTILECOORD_COMP_T);
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CHurtbox_t* p_hurtbox = add_component(p_urchin, CHURTBOX_T);
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p_hurtbox->size = p_bbox->size;
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p_hurtbox->def = 2;
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p_hurtbox->damage_src = -1;
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CHitBoxes_t* p_hitbox = add_component(p_urchin, CHITBOXES_T);
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p_hitbox->n_boxes = 1;
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p_hitbox->boxes[0] = (Rectangle){3, 3, 26, 26};
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p_hitbox->atk = 3;
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CSprite_t* p_cspr = add_component(p_urchin, CSPRITE_T);
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p_cspr->sprites = item_sprite_map;
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p_cspr->current_idx = 0;
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return p_urchin;
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}
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Entity_t* create_chest(EntityManager_t* ent_manager)
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{
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Entity_t* p_chest = add_entity(ent_manager, CHEST_ENT_TAG);
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@ -0,0 +1 @@
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Subproject commit 5d542dc09f3d9378d005092a4ad446bd405f819a
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