Compare commits
3 Commits
d59c902958
...
9eb46d0e57
Author | SHA1 | Date |
---|---|---|
|
9eb46d0e57 | |
|
c44696c1f8 | |
|
b9a0bfe7b1 |
|
@ -66,6 +66,7 @@ typedef struct _CPlayerState_t {
|
|||
Vector2 player_dir;
|
||||
uint8_t jump_pressed;
|
||||
uint8_t is_crouch;
|
||||
bool ladder_state;
|
||||
} CPlayerState_t;
|
||||
|
||||
typedef enum ContainerItem {
|
||||
|
|
|
@ -12,6 +12,7 @@ static Tile_t all_tiles[MAX_N_TILES] = {0};
|
|||
enum EntitySpawnSelection {
|
||||
TOGGLE_TILE = 0,
|
||||
TOGGLE_ONEWAY,
|
||||
TOGGLE_LADDER,
|
||||
SPAWN_CRATE,
|
||||
SPAWN_METAL_CRATE,
|
||||
};
|
||||
|
@ -47,10 +48,16 @@ static void level_scene_render_func(Scene_t* scene)
|
|||
{
|
||||
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, MAROON);
|
||||
}
|
||||
else if (tilemap.tiles[i].water_level > 0)
|
||||
else if (tilemap.tiles[i].tile_type == LADDER)
|
||||
{
|
||||
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, ORANGE);
|
||||
}
|
||||
|
||||
if (tilemap.tiles[i].water_level > 0)
|
||||
{
|
||||
// Draw water tile
|
||||
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, BLUE);
|
||||
Color water_colour = ColorAlpha(BLUE, 0.5);
|
||||
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, water_colour);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -153,6 +160,8 @@ static void level_scene_render_func(Scene_t* scene)
|
|||
DrawText(buffer, tilemap.width * TILE_SIZE + 1, 90, 12, BLACK);
|
||||
sprintf(buffer, "Water: %s", p_mstate->water_state & 1? "YES":"NO");
|
||||
DrawText(buffer, tilemap.width * TILE_SIZE + 1, 120, 12, BLACK);
|
||||
sprintf(buffer, "Ladder: %u", p_pstate->ladder_state);
|
||||
DrawText(buffer, tilemap.width * TILE_SIZE + 1, 150, 12, BLACK);
|
||||
}
|
||||
sprintf(buffer, "Spawn Entity: %u", current_spawn_selection);
|
||||
DrawText(buffer, tilemap.width * TILE_SIZE + 1, 240, 12, BLACK);
|
||||
|
@ -261,7 +270,31 @@ static void toggle_block_system(Scene_t* scene)
|
|||
tilemap.tiles[tile_idx].tile_type = ONEWAY_TILE;
|
||||
tilemap.tiles[tile_idx].solid = ONE_WAY;
|
||||
}
|
||||
tilemap.tiles[tile_idx].water_level = 0;
|
||||
break;
|
||||
case TOGGLE_LADDER:
|
||||
if (tilemap.tiles[tile_idx].tile_type == LADDER)
|
||||
{
|
||||
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
|
||||
tilemap.tiles[tile_idx].solid = NOT_SOLID;
|
||||
}
|
||||
else
|
||||
{
|
||||
tilemap.tiles[tile_idx].tile_type = LADDER;
|
||||
int up_tile = tile_idx - tilemap.width;
|
||||
if (up_tile > 0 && tilemap.tiles[up_tile].tile_type != LADDER)
|
||||
{
|
||||
tilemap.tiles[tile_idx].solid = ONE_WAY;
|
||||
}
|
||||
else
|
||||
{
|
||||
tilemap.tiles[tile_idx].solid = NOT_SOLID;
|
||||
}
|
||||
}
|
||||
int down_tile = tile_idx + tilemap.width;
|
||||
if (down_tile < MAX_N_TILES && tilemap.tiles[down_tile].tile_type == LADDER)
|
||||
{
|
||||
tilemap.tiles[down_tile].solid = (tilemap.tiles[tile_idx].tile_type != LADDER)? ONE_WAY : NOT_SOLID;
|
||||
}
|
||||
break;
|
||||
case SPAWN_CRATE:
|
||||
spawn_crate(scene, tile_idx, false);
|
||||
|
@ -308,7 +341,6 @@ void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
|
|||
break;
|
||||
case ACTION_DOWN:
|
||||
p_playerstate->player_dir.y = (pressed)? 1 : 0;
|
||||
p_playerstate->is_crouch |= (pressed)? 0b10 : 0;
|
||||
break;
|
||||
case ACTION_LEFT:
|
||||
p_playerstate->player_dir.x = (pressed)? -1 : 0;
|
||||
|
|
|
@ -313,9 +313,85 @@ void player_movement_input_system(Scene_t* scene)
|
|||
CJump_t* p_cjump = get_component(&scene->ent_manager, p_player, CJUMP_COMP_T);
|
||||
CMovementState_t* p_mstate = get_component(&scene->ent_manager, p_player, CMOVEMENTSTATE_T);
|
||||
|
||||
// Ladder handling
|
||||
if (!p_pstate->ladder_state)
|
||||
{
|
||||
if (p_pstate->player_dir.y < 0)
|
||||
{
|
||||
unsigned int tile_idx = get_tile_idx(
|
||||
p_ctransform->position.x + p_bbox->half_size.x,
|
||||
p_ctransform->position.y + p_bbox->half_size.y,
|
||||
data->tilemap.width
|
||||
);
|
||||
if (tilemap.tiles[tile_idx].tile_type == LADDER)
|
||||
{
|
||||
p_pstate->ladder_state = true;
|
||||
|
||||
//p_ctransform->position.x = (tile_idx % tilemap.width) * TILE_SIZE;
|
||||
if (p_mstate->ground_state & 1)
|
||||
{
|
||||
p_ctransform->position.y--;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (p_pstate->player_dir.y > 0)
|
||||
{
|
||||
unsigned int tile_idx;
|
||||
|
||||
if (p_mstate->ground_state & 1)
|
||||
{
|
||||
tile_idx = get_tile_idx(
|
||||
p_ctransform->position.x + p_bbox->half_size.x,
|
||||
p_ctransform->position.y + p_bbox->size.y,
|
||||
data->tilemap.width
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
tile_idx = get_tile_idx(
|
||||
p_ctransform->position.x + p_bbox->half_size.x,
|
||||
p_ctransform->position.y + p_bbox->half_size.y,
|
||||
data->tilemap.width
|
||||
);
|
||||
}
|
||||
if (tile_idx < tilemap.n_tiles && tilemap.tiles[tile_idx].tile_type == LADDER)
|
||||
{
|
||||
p_pstate->ladder_state = true;
|
||||
//p_ctransform->position.x = (tile_idx % tilemap.width) * TILE_SIZE;
|
||||
if (p_mstate->ground_state & 1)
|
||||
{
|
||||
p_ctransform->position.y += TILE_SIZE / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int tile_x = (p_ctransform->position.x + p_bbox->half_size.x) / TILE_SIZE;
|
||||
unsigned int tile_y1 = (p_ctransform->position.y + p_bbox->half_size.y) / TILE_SIZE;
|
||||
unsigned int tile_y2 = (p_ctransform->position.y + p_bbox->size.y) / TILE_SIZE;
|
||||
|
||||
p_pstate->ladder_state = false;
|
||||
if (!(p_mstate->ground_state & 1))
|
||||
{
|
||||
for(unsigned int tile_y = tile_y1; tile_y <= tile_y2; tile_y++)
|
||||
{
|
||||
unsigned int tile_idx = tile_y * tilemap.width + tile_x;
|
||||
p_pstate->ladder_state |= tilemap.tiles[tile_idx].tile_type == LADDER;
|
||||
}
|
||||
}
|
||||
if (p_pstate->ladder_state)
|
||||
{
|
||||
p_ctransform->velocity.y = p_pstate->player_dir.y * 150;
|
||||
p_ctransform->velocity.x = p_pstate->player_dir.x * 40;
|
||||
}
|
||||
}
|
||||
|
||||
bool in_water = (p_mstate->water_state & 1);
|
||||
p_pstate->is_crouch |= (p_pstate->player_dir.y > 0)? 0b10 : 0;
|
||||
if (!in_water)
|
||||
{
|
||||
|
||||
p_pstate->player_dir.y = 0;
|
||||
p_ctransform->accel = Vector2Scale(Vector2Normalize(p_pstate->player_dir), MOVE_ACCEL);
|
||||
}
|
||||
|
@ -367,10 +443,18 @@ void player_movement_input_system(Scene_t* scene)
|
|||
// Check if possible to jump when jump is pressed
|
||||
if (p_pstate->jump_pressed && p_cjump->jumps > 0 && p_cjump->jump_ready)
|
||||
{
|
||||
p_pstate->ladder_state = false;
|
||||
p_cjump->jumps--;
|
||||
if (!in_water)
|
||||
{
|
||||
p_ctransform->velocity.y = -p_cjump->jump_speed;
|
||||
if (p_mstate->ground_state & 1)
|
||||
{
|
||||
p_ctransform->velocity.y = -p_cjump->jump_speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
p_ctransform->velocity.y = -p_cjump->jump_speed / 1.4;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -418,7 +502,7 @@ void player_bbox_update_system(Scene_t* scene)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (p_mstate->water_state & 1)
|
||||
if ((p_mstate->water_state & 1) && !p_pstate->ladder_state)
|
||||
{
|
||||
new_bbox.x = PLAYER_C_WIDTH;
|
||||
new_bbox.y = PLAYER_C_HEIGHT;
|
||||
|
@ -703,6 +787,16 @@ void global_external_forces_system(Scene_t* scene)
|
|||
}
|
||||
|
||||
}
|
||||
CPlayerState_t* p_pstate;
|
||||
sc_map_foreach(&scene->ent_manager.component_map[CPLAYERSTATE_T], ent_idx, p_pstate)
|
||||
{
|
||||
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
|
||||
CTransform_t* p_ctransform = get_component(&scene->ent_manager, p_ent, CTRANSFORM_COMP_T);
|
||||
if (p_pstate->ladder_state)
|
||||
{
|
||||
p_ctransform->accel = (Vector2){0,0};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void movement_update_system(Scene_t* scene)
|
||||
|
@ -752,7 +846,7 @@ void player_ground_air_transition_system(Scene_t* scene)
|
|||
// Handle Ground<->Air Transition
|
||||
bool in_water = (p_mstate->water_state & 1);
|
||||
// Landing or in water
|
||||
if ((p_mstate->ground_state & 1 || in_water) && !p_pstate->jump_pressed )
|
||||
if ((p_mstate->ground_state & 1 || in_water || p_pstate->ladder_state) && !p_pstate->jump_pressed )
|
||||
{
|
||||
// Recover jumps
|
||||
p_cjump->jumps = p_cjump->max_jumps;
|
||||
|
|
Loading…
Reference in New Issue