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ededdb488b
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ededdb488b | |
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8765500606 | |
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7b4af0b513 |
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@ -1,5 +1,6 @@
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#ifndef __ACTIONS_H
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#define __ACTIONS_H
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// TODO: These are game specific, so should move out of engine
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typedef enum ActionType
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{
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ACTION_UP=0,
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@ -21,5 +22,6 @@ typedef enum ActionType
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ACTION_TOGGLE_TIMESLOW,
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ACTION_SPAWN_TILE,
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ACTION_REMOVE_TILE,
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ACTION_SWITCH_TILESET,
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}ActionType_t;
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#endif // __ACTIONS_H
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@ -101,7 +101,7 @@ static inline bool add_a_sprite(Assets_t* assets, const SpriteInfo_t* spr_info,
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// Cannot be zero
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spr->frame_count = 1;
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}
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spr->frame_per_row = spr_info->frame_count;
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spr->frame_per_row = spr_info->frame_per_row;
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spr->speed = spr_info->speed;
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return true;
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}
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@ -44,6 +44,19 @@ static bool crate_activation = false;
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#define GAME_LAYER 0
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#define SELECTION_LAYER 1
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#define CONTROL_LAYER 2
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static const uint8_t CONNECTIVITY_TILE_MAPPING[16] = {
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0,3,15,14,
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1,2,12,13,
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7,6,11,10,
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4,5,8 ,9 ,
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};
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#define N_SOLID_TILESETS 3
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static const char* SOLID_TILE_SELECTIONS[N_SOLID_TILESETS] = {
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"stile0", "stile1", "stile2"
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};
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static char* get_spawn_selection_string(enum EntitySpawnSelection sel)
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{
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switch(sel)
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@ -221,7 +234,12 @@ static void render_editor_game_scene(Scene_t* scene)
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}
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else if (tilemap.tiles[i].tile_type == SOLID_TILE)
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{
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DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, BLACK);
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draw_sprite(
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data->solid_tile_sprites, CONNECTIVITY_TILE_MAPPING[tilemap.tiles[i].connectivity],
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(Vector2){x,y}, 0.0f, false
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);
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//sprintf(buffer, "%u", tilemap.tiles[i].connectivity);
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//DrawText(buffer, x + tilemap.tile_size / 2, y + tilemap.tile_size / 2, 12, WHITE);
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}
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else if (tilemap.tiles[i].tile_type == ONEWAY_TILE)
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{
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@ -479,11 +497,6 @@ static void render_editor_game_scene(Scene_t* scene)
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// Draw water tile
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DrawText(buffer, x, y, 10, BLACK);
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}
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if (tilemap.tiles[i].solid == SOLID)
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{
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sprintf(buffer, "%u", tilemap.tiles[i].connectivity);
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DrawText(buffer, x + tilemap.tile_size / 2, y + tilemap.tile_size / 2, 12, WHITE);
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}
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}
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}
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@ -978,6 +991,15 @@ static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
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update_entity_manager(&scene->ent_manager);
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default:
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break;
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case ACTION_SWITCH_TILESET:
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if (!pressed)
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{
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data->selected_solid_tilemap++;
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if (data->selected_solid_tilemap >= N_SOLID_TILESETS) data->selected_solid_tilemap = 0;
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data->solid_tile_sprites = get_sprite(&scene->engine->assets, SOLID_TILE_SELECTIONS[data->selected_solid_tilemap]);
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}
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break;
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}
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}
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}
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@ -1002,6 +1024,8 @@ void init_sandbox_scene(LevelScene_t* scene)
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scene->data.tile_sprites[SPIKES + TILE_90CWROT] = get_sprite(&scene->scene.engine->assets, "l_spikes");
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scene->data.tile_sprites[SPIKES + TILE_90CCWROT] = get_sprite(&scene->scene.engine->assets, "r_spikes");
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scene->data.tile_sprites[SPIKES + TILE_180ROT] = get_sprite(&scene->scene.engine->assets, "u_spikes");
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scene->data.selected_solid_tilemap = 0;
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scene->data.solid_tile_sprites = get_sprite(&scene->scene.engine->assets, SOLID_TILE_SELECTIONS[0]);
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for (size_t i = 0; i < scene->data.tilemap.width; ++i)
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{
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@ -1262,6 +1286,7 @@ void init_sandbox_scene(LevelScene_t* scene)
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sc_map_put_64(&scene->scene.action_map, KEY_L, ACTION_EXIT);
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sc_map_put_64(&scene->scene.action_map, KEY_R, ACTION_RESTART);
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sc_map_put_64(&scene->scene.action_map, KEY_B, ACTION_TOGGLE_GRID);
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sc_map_put_64(&scene->scene.action_map, KEY_Z, ACTION_SWITCH_TILESET);
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sc_map_put_64(&scene->scene.action_map, KEY_V, ACTION_SET_SPAWNPOINT);
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sc_map_put_64(&scene->scene.action_map, KEY_U, ACTION_TOGGLE_TIMESLOW);
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sc_map_put_64(&scene->scene.action_map, MOUSE_LEFT_BUTTON, ACTION_SPAWN_TILE);
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@ -118,8 +118,8 @@ static bool check_collision_and_move(
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{
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// One way collision is a bit special
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if (
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p_ct->prev_position.y + p_bbox->size.y - 1 < other_pos->y
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&& ent->position.y + p_bbox->size.y - 1 >= other_pos->y
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p_ct->prev_position.y + p_bbox->size.y < other_pos->y
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&& ent->position.y + p_bbox->size.y >= other_pos->y
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)
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{
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offset.y = other_pos->y - (ent->position.y + p_bbox->size.y);
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@ -44,6 +44,8 @@ typedef struct LevelSceneData {
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Rectangle game_rec;
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LevelCamera_t camera;
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Sprite_t* tile_sprites[MAX_TILE_SPRITES];
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Sprite_t* solid_tile_sprites;
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uint8_t selected_solid_tilemap;
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LevelPack_t* level_pack;
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unsigned int current_level;
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CoinCounter_t coins;
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