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2 Commits

Author SHA1 Message Date
En Yi e00e1ff8d2 Remove player on finish level 2024-08-27 15:49:21 +08:00
En Yi d3ea551024 Tweak engine config to allow web build
Internal Changelog:
- Reduce particles number
- Use webGL2
2024-08-27 15:49:05 +08:00
3 changed files with 10 additions and 5 deletions

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@ -10,7 +10,7 @@ set(LIBZSTD_DIR /usr/local/lib CACHE FILEPATH "directory to zstd")
if (EMSCRIPTEN)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_WEB")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s TOTAL_MEMORY=16777216 -s TOTAL_STACK=1048576 --preload-file ./res ")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s MIN_WEBGL_VERSION=2 -s MAX_WEBGL_VERSION=2 -s TOTAL_MEMORY=16777216 -s TOTAL_STACK=1048576 --preload-file ./res ")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_EXECUTABLE_SUFFIX ".html")

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@ -1,11 +1,13 @@
#ifndef _ENGINE_CONF_H
#define _ENGINE_CONF_H
#define MAX_SCENES_TO_RENDER 16
// Take care tuning these params. Web build doesn't work
// if memory used too high
#define MAX_SCENES_TO_RENDER 8
#define MAX_RENDER_LAYERS 4
#define MAX_ENTITIES 2047
#define MAX_TEXTURES 16
#define MAX_SPRITES 128
#define MAX_SPRITES 127
#define MAX_SOUNDS 32
#define MAX_FONTS 4
#define MAX_N_TILES 16384
@ -14,8 +16,8 @@
#define N_SFX 32
#define MAX_EMITTER_CONF 8
//#define MAX_PARTICLE_EMITTER 8
#define MAX_ACTIVE_PARTICLE_EMITTER 512
#define MAX_PARTICLES 64
#define MAX_ACTIVE_PARTICLE_EMITTER 255
#define MAX_PARTICLES 32
#define MAX_TILE_TYPES 16
#define N_TAGS 10

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@ -144,6 +144,9 @@ static unsigned int player_finish_transition_func(Entity_t* ent)
if (p_spr->current_frame == p_spr->sprites[p_spr->current_idx].sprite->frame_count - 1)
{
p_spr->pause = true;
// This entity has no special init, so it's fine to remove
// at end of animation
remove_entity(ent->manager, ent->m_id);
}
return p_spr->current_idx;
}