Compare commits

...

4 Commits

Author SHA1 Message Date
En Yi 256ea02d0b Add player interaction with bomb crates
Changelog:
- Add damage source for hurtboxes
- Add logic to handle player as damage source for bomb crates
2023-07-02 22:18:38 +08:00
En Yi ab582e723c Implement bomb's explosion 2023-07-02 21:52:19 +08:00
En Yi c4d8256767 Rework component addition/deletion procedure
Changelog:
- Defer component updates as iterator invalidation can occur
    - Add new struct for this + queue on entity manager
- Add new component: CLifeTimer
    - Basically a timer to live for entity
2023-07-02 21:49:15 +08:00
En Yi a4900a001b Add bomb crates
Changelog:
- Crates can spawn bombs
- bombs does nothing now
2023-07-02 20:37:16 +08:00
8 changed files with 205 additions and 39 deletions

View File

@ -21,10 +21,11 @@ enum EntitySpawnSelection {
SPAWN_CRATE_ARROW_R,
SPAWN_CRATE_ARROW_U,
SPAWN_CRATE_ARROW_D,
SPAWN_CRATE_BOMB,
SPAWN_BOULDER,
};
#define MAX_SPAWN_TYPE 11
#define MAX_SPAWN_TYPE 12
static unsigned int current_spawn_selection = 0;
static bool metal_toggle = false;
@ -195,6 +196,9 @@ static void level_scene_render_func(Scene_t* scene)
BLACK
);
break;
case CONTAINER_BOMB:
DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, BLACK);
break;
default:
break;
}
@ -287,7 +291,7 @@ static void level_scene_render_func(Scene_t* scene)
const Color crate_colour = metal_toggle ? GRAY : BROWN;
const Color draw_colour[MAX_SPAWN_TYPE] = {
BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5),
crate_colour, crate_colour, crate_colour, crate_colour, crate_colour,
crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour,
ColorAlpha(RAYWHITE, 0.5)
};
for (uint8_t i = 0; i < MAX_SPAWN_TYPE; ++i)
@ -340,6 +344,9 @@ static void level_scene_render_func(Scene_t* scene)
BLACK
);
break;
case SPAWN_CRATE_BOMB:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
break;
}
}
draw_pos.x += SELECTION_TILE_SIZE;
@ -396,6 +403,9 @@ static void level_scene_render_func(Scene_t* scene)
BLACK
);
break;
case SPAWN_CRATE_BOMB:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
break;
}
// For DEBUG
@ -520,6 +530,9 @@ static void toggle_block_system(Scene_t* scene)
case SPAWN_CRATE_ARROW_D:
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_DOWN_ARROW);
break;
case SPAWN_CRATE_BOMB:
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_BOMB);
break;
}
change_a_tile(&tilemap, tile_idx, new_type);
last_tile_idx = tile_idx;
@ -647,6 +660,7 @@ void init_level_scene(LevelScene_t* scene)
sc_array_add(&scene->scene.systems, &state_transition_update_system);
sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
sc_array_add(&scene->scene.systems, &container_destroy_system);
sc_array_add(&scene->scene.systems, &lifetimer_update_system);
sc_array_add(&scene->scene.systems, &sprite_animation_system);
sc_array_add(&scene->scene.systems, &camera_update_system);
sc_array_add(&scene->scene.systems, &player_dir_reset_system);

View File

@ -7,7 +7,7 @@
#include "sc/queue/sc_queue.h"
#define N_TAGS 8
#define N_COMPONENTS 11
#define N_COMPONENTS 12
#define MAX_COMP_POOL_SIZE 1024
typedef struct EntityManager EntityManager_t;
typedef struct Entity Entity_t;
@ -24,6 +24,7 @@ typedef enum ComponentEnum {
CHURTBOX_T,
CSPRITE_T,
CMOVEABLE_T,
CLIFETIMER_T,
} ComponentEnum_t;
typedef enum MovementMode {
@ -94,6 +95,7 @@ typedef enum ContainerItem {
CONTAINER_DOWN_ARROW,
CONTAINER_COIN,
CONTAINER_BOMB,
CONTAINER_EXPLOSION,
} ContainerItem_t;
typedef enum ContainerMaterial {
@ -117,8 +119,14 @@ typedef struct _CHurtbox_t {
Vector2 offset;
Vector2 size;
uint8_t def;
unsigned int damage_src;
} CHurtbox_t;
typedef struct _CLifeTimer_t {
uint8_t timer;
uint8_t life_time;
} CLifeTimer_t;
// Credits to bedroomcoders.co.uk for this
typedef struct Sprite {
Texture2D* texture;
@ -170,6 +178,22 @@ struct Entity {
EntityManager_t* manager;
};
enum EntityUpdateEvent
{
COMP_ADDTION,
COMP_DELETION,
};
struct EntityUpdateEventInfo
{
unsigned long e_id;
ComponentEnum_t comp_type;
unsigned long c_id;
enum EntityUpdateEvent evt_type;
};
sc_queue_def(struct EntityUpdateEventInfo, ent_evt);
struct EntityManager {
// All fields are Read-Only
struct sc_map_64v entities; // ent id : entity
@ -177,6 +201,7 @@ struct EntityManager {
struct sc_map_64v component_map[N_COMPONENTS]; // [{ent id: comp}, ...]
struct sc_queue_uint to_add;
struct sc_queue_uint to_remove;
struct sc_queue_ent_evt to_update;
};
void init_entity_manager(EntityManager_t* p_manager);

View File

@ -13,6 +13,7 @@ void init_entity_manager(EntityManager_t* p_manager)
}
sc_queue_init(&p_manager->to_add);
sc_queue_init(&p_manager->to_remove);
sc_queue_init(&p_manager->to_update);
}
void update_entity_manager(EntityManager_t* p_manager)
@ -28,16 +29,14 @@ void update_entity_manager(EntityManager_t* p_manager)
if (!p_entity) continue;
for (size_t i = 0; i < N_COMPONENTS; ++i)
{
if (p_entity->components[i] == MAX_COMP_POOL_SIZE) continue;
free_component_to_mempool((ComponentEnum_t)i, p_entity->components[i]);
sc_map_del_64v(&p_manager->component_map[i], e_idx);
sc_map_del_64v(&p_manager->entities_map[p_entity->m_tag], e_idx);
remove_component(p_entity, i);
}
sc_map_del_64v(&p_manager->entities_map[p_entity->m_tag], e_idx);
free_entity_to_mempool(e_idx);
sc_map_del_64v(&p_manager->entities, e_idx);
}
sc_queue_clear(&p_manager->to_remove);
sc_queue_foreach (&p_manager->to_add, e_idx)
{
Entity_t *p_entity = get_entity_wtih_id(e_idx);
@ -45,6 +44,22 @@ void update_entity_manager(EntityManager_t* p_manager)
sc_map_put_64v(&p_manager->entities_map[p_entity->m_tag], e_idx, (void *)p_entity);
}
sc_queue_clear(&p_manager->to_add);
struct EntityUpdateEventInfo evt;
sc_queue_foreach (&p_manager->to_update, evt)
{
switch(evt.evt_type)
{
case COMP_ADDTION:
sc_map_put_64v(&p_manager->component_map[evt.comp_type], evt.e_id, get_component_wtih_id(evt.comp_type, evt.c_id));
break;
case COMP_DELETION:
sc_map_del_64v(&p_manager->component_map[evt.comp_type], evt.e_id);
free_component_to_mempool(evt.comp_type, evt.c_id);
break;
}
}
sc_queue_clear(&p_manager->to_add);
}
void clear_entity_manager(EntityManager_t* p_manager)
@ -72,6 +87,7 @@ void free_entity_manager(EntityManager_t* p_manager)
}
sc_queue_term(&p_manager->to_add);
sc_queue_term(&p_manager->to_remove);
sc_queue_term(&p_manager->to_update);
}
Entity_t *add_entity(EntityManager_t* p_manager, unsigned int tag)
@ -107,17 +123,15 @@ Entity_t* get_entity(EntityManager_t* p_manager, unsigned long id)
return p_entity;
}
// Components are not expected to be removed
// So, no need to extra steps to deal with iterator invalidation
void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
{
unsigned long comp_type_idx = (unsigned long)comp_type;
unsigned long comp_idx = 0;
void* p_comp = new_component_from_mempool(comp_type, &comp_idx);
if (p_comp)
{
p_entity->components[comp_type] = comp_idx;
sc_map_put_64v(&p_entity->manager->component_map[comp_type_idx], p_entity->m_id, p_comp);
struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, comp_idx, COMP_ADDTION};
sc_queue_add_last(&p_entity->manager->to_update, evt);
}
return p_comp;
}
@ -125,15 +139,14 @@ void* add_component(Entity_t* p_entity, ComponentEnum_t comp_type)
void* get_component(Entity_t *p_entity, ComponentEnum_t comp_type)
{
unsigned long comp_type_idx = (unsigned long)comp_type;
void * p_comp = sc_map_get_64v(&p_entity->manager->component_map[comp_type_idx], p_entity->m_id);
if (!sc_map_found(&p_entity->manager->component_map[comp_type_idx])) return NULL;
return p_comp;
unsigned long c_idx = p_entity->components[comp_type_idx];
if (c_idx == MAX_COMP_POOL_SIZE) return NULL;
return get_component_wtih_id(comp_type, c_idx);
}
void remove_component(Entity_t *p_entity, ComponentEnum_t comp_type)
{
unsigned long comp_type_idx = (unsigned long)comp_type;
if (p_entity->components[comp_type] == MAX_COMP_POOL_SIZE) return;
sc_map_del_64v(&p_entity->manager->component_map[comp_type_idx], p_entity->m_id);
free_component_to_mempool(comp_type, p_entity->components[comp_type]);
struct EntityUpdateEventInfo evt = (struct EntityUpdateEventInfo){p_entity->m_id, comp_type, p_entity->components[comp_type] , COMP_DELETION};
sc_queue_add_last(&p_entity->manager->to_update, evt);
}

View File

@ -18,6 +18,7 @@ static CHitBoxes_t chitboxes_buffer[MAX_COMP_POOL_SIZE];
static CHurtbox_t churtbox_buffer[MAX_COMP_POOL_SIZE];
static CSprite_t csprite_buffer[MAX_COMP_POOL_SIZE];
static CMoveable_t cmoveable_buffer[MAX_COMP_POOL_SIZE];
static CLifeTimer_t clifetimer_buffer[MAX_COMP_POOL_SIZE];
typedef struct ULongCircBuffer {
unsigned long* buffer; // data buffer
@ -88,6 +89,7 @@ static MemPool_t comp_mempools[N_COMPONENTS] = {
{churtbox_buffer, MAX_COMP_POOL_SIZE, sizeof(CHurtbox_t), NULL, {0}},
{csprite_buffer, MAX_COMP_POOL_SIZE, sizeof(CSprite_t), NULL, {0}},
{cmoveable_buffer, MAX_COMP_POOL_SIZE, sizeof(CMoveable_t), NULL, {0}},
{clifetimer_buffer, MAX_COMP_POOL_SIZE, sizeof(CLifeTimer_t), NULL, {0}},
};
static MemPool_t ent_mempool = {
.buffer = entity_buffer,

View File

@ -8,7 +8,7 @@ typedef enum EntityTag {
ENEMY_ENT_TAG,
CRATES_ENT_TAG,
BOULDER_ENT_TAG,
ARROW_ENT_TAG,
DESTRUCTABLE_ENT_TAG,
} EntityTag_t;
@ -17,5 +17,7 @@ Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets);
Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item);
Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets);
Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir);
Entity_t* create_bomb(EntityManager_t* ent_manager, Assets_t* assets, Vector2 launch_dir);
Entity_t* create_explosion(EntityManager_t* ent_manager, Assets_t* assets);
#endif // __ENT_IMPL_H

View File

@ -1114,6 +1114,12 @@ void global_external_forces_system(Scene_t* scene)
continue;
}
Vector2 half_size = {0, 0};
if (p_bbox != NULL)
{
half_size = p_bbox->half_size;
}
if (!(p_mstate->ground_state & 1))
{
// Only apply upthrust if center is in water
@ -1121,8 +1127,8 @@ void global_external_forces_system(Scene_t* scene)
if (p_mstate->water_state & 1)
{
unsigned int tile_idx = get_tile_idx(
p_ctransform->position.x + p_bbox->half_size.x,
p_ctransform->position.y + p_bbox->half_size.y,
p_ctransform->position.x + half_size.x,
p_ctransform->position.y + half_size.y,
data->tilemap.width
);
@ -1139,6 +1145,8 @@ void global_external_forces_system(Scene_t* scene)
p_ctransform->accel,
Vector2Multiply(p_ctransform->fric_coeff, p_ctransform->velocity)
);
if (p_bbox == NULL) continue; //Do not proceed if no bbox
// Zero out acceleration for contacts with sturdy entites and tiles
@ -1667,6 +1675,7 @@ void hitbox_update_system(Scene_t* scene)
for (unsigned int tile_x = tile_x1; tile_x <= tile_x2; tile_x++)
{
unsigned int tile_idx = tile_y * tilemap.width + tile_x;
if (tile_idx >= tilemap.n_tiles) break;
unsigned int other_ent_idx;
Entity_t* p_other_ent;
Vector2 overlap;
@ -1707,7 +1716,6 @@ void hitbox_update_system(Scene_t* scene)
if (p_other_hurtbox == NULL) continue;
CTransform_t* p_other_ct = get_component(p_other_ent, CTRANSFORM_COMP_T);
Vector2 hurtbox_pos = Vector2Add(p_other_ct->position, p_other_hurtbox->offset);
if (p_hitbox->atk <= p_other_hurtbox->def) continue;
if (
find_AABB_overlap(
@ -1716,27 +1724,31 @@ void hitbox_update_system(Scene_t* scene)
)
)
{
if (p_other_ent->m_tag == CRATES_ENT_TAG)
if (p_hitbox->atk > p_other_hurtbox->def)
{
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
CPlayerState_t* p_pstate = get_component(p_ent, CPLAYERSTATE_T);
if (
p_pstate != NULL
&& p_ctransform->position.y + p_bbox->size.y <= p_other_ct->position.y
)
p_other_hurtbox->damage_src = ent_idx;
if (p_other_ent->m_tag == CRATES_ENT_TAG)
{
p_ctransform->velocity.y = -400;
if (p_pstate->jump_pressed)
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
CPlayerState_t* p_pstate = get_component(p_ent, CPLAYERSTATE_T);
if (
p_pstate != NULL
&& p_ctransform->position.y + p_bbox->size.y <= p_other_ct->position.y
)
{
p_ctransform->velocity.y = -600;
CJump_t * p_cjump = get_component(p_ent, CJUMP_COMP_T);
p_cjump->short_hop = false;
p_cjump->jumped = true;
p_ctransform->velocity.y = -400;
if (p_pstate->jump_pressed)
{
p_ctransform->velocity.y = -600;
CJump_t * p_cjump = get_component(p_ent, CJUMP_COMP_T);
p_cjump->short_hop = false;
p_cjump->jumped = true;
}
}
}
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
}
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
if (p_hitbox->one_hit)
{
@ -1801,6 +1813,14 @@ void container_destroy_system(Scene_t* scene)
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
if (!p_ent->m_alive)
{
Entity_t* dmg_src = NULL;
CHurtbox_t* p_hurtbox = get_component(p_ent, CHURTBOX_T);
if(p_hurtbox != NULL)
{
dmg_src = get_entity(&scene->ent_manager, p_hurtbox->damage_src);
}
Entity_t* new_ent;
switch (p_container->item)
{
@ -1816,6 +1836,32 @@ void container_destroy_system(Scene_t* scene)
case CONTAINER_DOWN_ARROW:
new_ent = create_arrow(&scene->ent_manager, &scene->engine->assets, 3);
break;
case CONTAINER_BOMB:
if (dmg_src != NULL && dmg_src->m_tag == PLAYER_ENT_TAG)
{
const CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
const CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
const CTransform_t* dmg_src_ctransform = get_component(dmg_src, CTRANSFORM_COMP_T);
const CBBox_t* dmg_src_bbox = get_component(dmg_src, CBBOX_COMP_T);
Vector2 launch_dir = {0, -1};
if (dmg_src_ctransform->position.x + dmg_src_bbox->size.x <= p_ctransform->position.x)
{
launch_dir.x = 1;
}
else if (dmg_src_ctransform->position.x >= p_ctransform->position.x + p_bbox->size.x)
{
launch_dir.x = -1;
}
new_ent = create_bomb(&scene->ent_manager, &scene->engine->assets, launch_dir);
}
else
{
new_ent = create_explosion(&scene->ent_manager, &scene->engine->assets);
}
break;
case CONTAINER_EXPLOSION:
new_ent = create_explosion(&scene->ent_manager, &scene->engine->assets);
break;
default:
new_ent = NULL;
break;
@ -1824,12 +1870,28 @@ void container_destroy_system(Scene_t* scene)
{
CTransform_t* new_p_ct = get_component(new_ent, CTRANSFORM_COMP_T);
CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
memcpy(&new_p_ct->position, &p_ct->position, sizeof(Vector2));
new_p_ct->position = Vector2Add(new_p_ct->position, p_ct->position);
}
}
}
}
void lifetimer_update_system(Scene_t* scene)
{
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
TileGrid_t tilemap = data->tilemap;
unsigned int ent_idx;
CLifeTimer_t* p_lifetimer;
sc_map_foreach(&scene->ent_manager.component_map[CLIFETIMER_T], ent_idx, p_lifetimer)
{
p_lifetimer->life_time--;
if (p_lifetimer->life_time == 0)
{
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, get_entity(&scene->ent_manager, ent_idx));
}
}
}
void sprite_animation_system(Scene_t* scene)
{
unsigned int ent_idx;

View File

@ -23,6 +23,7 @@ void camera_update_system(Scene_t* scene);
void container_destroy_system(Scene_t* scene);
void player_dir_reset_system(Scene_t* scene);
void player_respawn_system(Scene_t* scene);
void lifetimer_update_system(Scene_t* scene);
void spike_collision_system(Scene_t* scene);

View File

@ -1,5 +1,6 @@
#include "ent_impl.h"
#include "constants.h"
#include "raymath.h"
Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item)
{
@ -51,7 +52,7 @@ Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir)
{
Entity_t* p_arrow = add_entity(ent_manager, ARROW_ENT_TAG);
Entity_t* p_arrow = add_entity(ent_manager, DESTRUCTABLE_ENT_TAG);
add_component(p_arrow, CTILECOORD_COMP_T);
CHitBoxes_t* p_hitbox = add_component(p_arrow, CHITBOXES_T);
p_hitbox->n_boxes = 1;
@ -86,3 +87,49 @@ Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t d
return p_arrow;
}
Entity_t* create_bomb(EntityManager_t* ent_manager, Assets_t* assets, Vector2 launch_dir)
{
Entity_t* p_bomb = add_entity(ent_manager, DESTRUCTABLE_ENT_TAG);
add_component(p_bomb, CTILECOORD_COMP_T);
add_component(p_bomb, CMOVEMENTSTATE_T);
CHitBoxes_t* p_hitbox = add_component(p_bomb, CHITBOXES_T);
p_hitbox->n_boxes = 1;
p_hitbox->boxes[0] = (Rectangle){0, 0, 25, 25};
p_hitbox->atk = 0;
p_hitbox->one_hit = true;
CContainer_t* p_container = add_component(p_bomb, CCONTAINER_T);
p_container->item = CONTAINER_EXPLOSION;
CTransform_t* p_ctransform = add_component(p_bomb, CTRANSFORM_COMP_T);
p_ctransform->active = true;
p_ctransform->movement_mode = REGULAR_MOVEMENT;
p_ctransform->position.x += (TILE_SIZE - 25) / 2;
p_ctransform->position.y += (TILE_SIZE - 25) / 2;
p_ctransform->velocity = Vector2Scale(Vector2Normalize(launch_dir), 500);
return p_bomb;
}
Entity_t* create_explosion(EntityManager_t* ent_manager, Assets_t* assets)
{
Entity_t* p_explosion = add_entity(ent_manager, DESTRUCTABLE_ENT_TAG);
add_component(p_explosion, CTILECOORD_COMP_T);
CHitBoxes_t* p_hitbox = add_component(p_explosion, CHITBOXES_T);
p_hitbox->n_boxes = 1;
p_hitbox->atk = 3;
CTransform_t* p_ctransform = add_component(p_explosion, CTRANSFORM_COMP_T);
p_ctransform->movement_mode = KINEMATIC_MOVEMENT;
p_ctransform->active = true;
p_ctransform->position.x -= 15;
p_ctransform->position.y -= 15;
p_hitbox->boxes[0] = (Rectangle){0, 0, TILE_SIZE + 30, TILE_SIZE + 30};
CLifeTimer_t* p_clifetimer = add_component(p_explosion, CLIFETIMER_T);
p_clifetimer->life_time = 3;
return p_explosion;
}