#ifndef __GAME_SYSTEMS_H #define __GAME_SYSTEMS_H #include "scene_impl.h" void init_level_scene_data(LevelSceneData_t *data); void term_level_scene_data(LevelSceneData_t *data); void player_movement_input_system(Scene_t* scene); void player_bbox_update_system(Scene_t *scene); void tile_collision_system(Scene_t *scene); void global_external_forces_system(Scene_t *scene); void movement_update_system(Scene_t* scene); void player_ground_air_transition_system(Scene_t* scene); void state_transition_update_system(Scene_t *scene); void update_tilemap_system(Scene_t *scene); #endif // __GAME_SYSTEMS_H