#include "particle_sys.h" #include #include #include "raylib.h" int main(void) { InitWindow(1280, 640, "raylib"); SetTargetFPS(60); static ParticleSystem_t part_sys = {0 }; while(!WindowShouldClose()) { update_particle_system(&part_sys); BeginDrawing(); ClearBackground(RAYWHITE); draw_particle_system(&part_sys); EndDrawing(); } CloseWindow(); }