if (EMSCRIPTEN) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_WEB") endif () add_subdirectory(engine) add_library(lib_scenes STATIC assets_loader.c player_ent.c items_ent.c water_flow.c editor_scene.c menu_scene.c game_scene.c game_systems.c scene_systems.c ) target_include_directories(lib_scenes PUBLIC ${CMAKE_CURRENT_LIST_DIR} ) target_link_libraries(lib_scenes PUBLIC lib_engine )