#include "scene_impl.h" #include "raylib.h" static void level_scene_render_func(Scene_t* scene) { return; } static void movement_update_system(Scene_t* scene) { return; } void init_level_scene(LevelScene_t *scene) { init_scene(&scene->scene, LEVEL_SCENE, &level_scene_render_func); scene->scene.scene_data = &scene->data; scene->data.player = NULL; // insert level scene systems sc_array_add(&scene->scene.systems, &movement_update_system); } void free_level_scene(LevelScene_t *scene) { free_scene(&scene->scene); } void reload_level_scene(LevelScene_t *scene) { }