/* This implements the scene * ie it will insert the scene-specific data and systems * based on the function called * */ #ifndef __SCENE_IMPL_H #define __SCENE_IMPL_H #include "scene.h" typedef struct LevelSceneData { Entity_t * player; }LevelSceneData_t ; typedef struct LevelScene { Scene_t scene; LevelSceneData_t data; }LevelScene_t; void init_level_scene(LevelScene_t *scene); void free_level_scene(LevelScene_t *scene); void reload_level_scene(LevelScene_t *scene); #endif // __SCENE_IMPL_H