#include "raylib.h" #include "scene.h" #define N_SCENES 3 Scene_t scenes[N_SCENES]; unsigned int current_scene; const int screenWidth = 800; const int screenHeight = 450; static void load_assets(void) { } int main(void) { // Initialization //-------------------------------------------------------------------------------------- //char dir[7]; InitWindow(screenWidth, screenHeight, "raylib"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second load_assets(); //Camera2D camera = { 0 }; //camera.offset = (Vector2){0,0}; //camera.rotation = 0.0f; //camera.zoom = 1.0f; while (!WindowShouldClose()) { // TODO: Handle keystrokes/input here // TODO: Update Scene here or scene changes BeginDrawing(); // TODO: Call the current scene Render function ClearBackground(RAYWHITE); EndDrawing(); } CloseWindow(); }